19 lines
488 B
C#
19 lines
488 B
C#
using UnityEngine;
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public class DistanceIndicator : MonoBehaviour
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{
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Teo player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player= GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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}
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// Update is called once per frame
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void Update()
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{
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Debug.Log(player.swingDistance);
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transform.localScale = new Vector3 (player.swingDistance*0.2F, player.swingDistance*0.2F, 1);
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}
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}
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