using UnityEngine; public class DistanceIndicator : MonoBehaviour { Teo player; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { player= GameObject.FindGameObjectWithTag("Player").GetComponent(); } // Update is called once per frame void Update() { Debug.Log(player.swingDistance); transform.localScale = new Vector3 (player.swingDistance*0.2F, player.swingDistance*0.2F, 1); } }