Movement feels good :)
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@@ -155,6 +155,10 @@ MonoBehaviour:
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moveSpeed: 10
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jumpStrength: 3
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airSpeed: 0.5
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mouseSens: 0.3
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throwStrength: 30
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discharge: {fileID: 5537760923326018756, guid: 88547c51f293c36cf8c00d85b42f86d5, type: 3}
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grounded: 0
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--- !u!136 &179192984
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CapsuleCollider:
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m_ObjectHideFlags: 0
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@@ -272,7 +276,7 @@ Rigidbody:
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 80
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m_Constraints: 112
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m_CollisionDetection: 1
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--- !u!43 &197508218
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Mesh:
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@@ -832,7 +836,7 @@ MeshRenderer:
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 2
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -1067,7 +1071,7 @@ Transform:
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m_GameObject: {fileID: 872307021}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0, y: 0.094, z: 0.869}
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m_LocalPosition: {x: -0, y: 0.094, z: 0.47}
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m_LocalScale: {x: 1, y: 1.4687, z: 0.81548077}
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m_ConstrainProportionsScale: 0
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m_Children: []
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