From 9eed55d57b1fe7110f1e2c990401fc758a3d1c5a Mon Sep 17 00:00:00 2001 From: ProtoSharkk Date: Tue, 3 Dec 2024 22:44:01 -0800 Subject: [PATCH] Movement feels good :) --- Assets/Boom.prefab | 4893 +++++++++++++++++++++++ Assets/Boom.prefab.meta | 7 + Assets/Discharge.cs | 26 + Assets/Discharge.cs.meta | 2 + Assets/InputSystem_Actions.inputactions | 6 +- Assets/Player.prefab | 297 ++ Assets/Player.prefab.meta | 7 + Assets/PlayerController.cs | 100 +- Assets/Scenes/SampleScene.unity | 10 +- Assets/Sphere.prefab | 154 + Assets/Sphere.prefab.meta | 7 + 11 files changed, 5484 insertions(+), 25 deletions(-) create mode 100644 Assets/Boom.prefab create mode 100644 Assets/Boom.prefab.meta create mode 100644 Assets/Discharge.cs create mode 100644 Assets/Discharge.cs.meta create mode 100644 Assets/Player.prefab create mode 100644 Assets/Player.prefab.meta create mode 100644 Assets/Sphere.prefab create mode 100644 Assets/Sphere.prefab.meta diff --git a/Assets/Boom.prefab b/Assets/Boom.prefab new file mode 100644 index 0000000..c00a60c --- /dev/null +++ b/Assets/Boom.prefab @@ -0,0 +1,4893 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &2852839769860115384 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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bool grounded; + Queue discharges; void Start() { @@ -21,40 +25,98 @@ public class playerController : MonoBehaviour move = InputSystem.actions.FindAction("Move"); jump = InputSystem.actions.FindAction("Jump"); look = InputSystem.actions.FindAction("Look"); + discharges = new Queue(); } void Update() { Vector2 movement = move.ReadValue().normalized; Vector2 lookment = look.ReadValue(); - if (grounded) { - GetComponent().linearVelocity = transform.TransformVector(new Vector3 ( + + if (grounded) MoveGrounded(movement); + else MoveAirborne(movement); + + MoveCamera(lookment); + + if (InputSystem.actions.FindAction("Attack").WasPressedThisFrame()) + Throw(); + + if (InputSystem.actions.FindAction("Interact").WasPressedThisFrame()) + discharges.Dequeue().GetComponent().Explode(); + } + + void MoveGrounded(Vector2 movement) { + Rigidbody rb = GetComponent(); + + if (jump.IsPressed()) { + Vector3 moveVelocity = transform.TransformVector ( movement.x * moveSpeed, - (jump.IsPressed()) ? jumpStrength : 0, + jumpStrength, movement.y * moveSpeed - )); - } else { - GetComponent().AddForce( - movement.x * airSpeed, - 0, - movement.y * airSpeed ); + Vector3 currVelocity = new Vector3 ( + rb.linearVelocity.x, + jumpStrength, + rb.linearVelocity.z + ); + if (movement.Equals(Vector2.zero)) { + rb.linearVelocity = + transform.forward * + currVelocity.magnitude; + } + rb.linearVelocity = + moveVelocity.normalized * currVelocity.magnitude; + return; } + rb.linearVelocity = transform.TransformVector( + movement.x * moveSpeed, + 0, + movement.y * moveSpeed + ); + } + + void MoveAirborne(Vector2 movement) { + GetComponent().AddForce(transform.TransformVector( + movement.x * airSpeed, + 0, + movement.y * airSpeed + )); + } + + void MoveCamera(Vector2 lookment) { gameObject.transform.Rotate(0, lookment.x * mouseSens, 0); camVertRot -= lookment.y * mouseSens; - camVertRot = Mathf.Clamp(camVertRot, -90f, 90f); - foreach (Transform child in transform) { - child.localEulerAngles = Vector3.right * camVertRot; - } - } + camVertRot = Mathf.Clamp(camVertRot, -89f, 89f); + transform.GetChild(0).localEulerAngles = + Vector3.right * camVertRot; + } + + void Throw() { + GameObject thrown = Instantiate( + discharge, + GetComponentInChildren().position, + Quaternion.identity + ); + Physics.IgnoreCollision( + GetComponent(), + thrown.GetComponent() + ); + thrown.GetComponent().linearVelocity = + GetComponent().linearVelocity; + thrown.GetComponent().AddForce( + transform.GetChild(0).forward * throwStrength, + ForceMode.VelocityChange + ); + discharges.Enqueue(thrown); + } private bool checkgrounded(Collision col) { List points = new List(); col.GetContacts(points); foreach (ContactPoint contactPoint in points) { - 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