Movement feels good :)

This commit is contained in:
2024-12-03 22:44:01 -08:00
parent 1563222b01
commit 9eed55d57b
11 changed files with 5484 additions and 25 deletions

26
Assets/Discharge.cs Normal file
View File

@@ -0,0 +1,26 @@
using UnityEngine;
using System.Collections.Generic;
public class Discharge : MonoBehaviour
{
public float boomRadius;
public float boomForce;
public float fakeUp;
public void Explode() {
foreach (Collider hit in Physics.OverlapSphere(
transform.position,
boomRadius
)) {
if (hit.attachedRigidbody == null) continue;
hit.attachedRigidbody.AddExplosionForce(
boomForce,
transform.position,
boomRadius,
fakeUp,
ForceMode.Impulse
);
}
Destroy(gameObject);
}
}