f340839e390fcdd2f863ffc71362748e9b7b45ca
Alright here's the vision
- Player moves around, camera follows player
- Enemies are rat bots
- All have melee attacks
- Some can throw guns
- Some can actually fire guns (they are slower)
- Fast fuckers
- Minecraft creeper rats (explode)
- You are defending the real rat
- You attack with a sword
- Damage scales with speed
- Faithful to the original game, you get a new powerup every wave
- More health
- More base damage
- More speed
- Wider attack range
- Farther attack range
- Lower attack cooldown
To implement
[x] Player that moves [ ] Basic enemy [ ] Enemy pathfinding [ ] Health [ ] Enemy takes health when touches [ ] Enemy health bar [ ] Sword that points to mouse cursor [ ] Sword swings when click [ ] Sword damages enemies in swing area [ ] Wave spawns enemies [ ] Detect when wave ends [ ] Activate new waves on wave end [ ] Powerup popup menu
LORE
After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.
Languages
ShaderLab
54.9%
GLSL
16.2%
HLSL
14.7%
C#
14.2%