38 lines
1.2 KiB
Markdown
38 lines
1.2 KiB
Markdown
### Alright here's the vision
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- Player moves around, camera follows player
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- Enemies are rat bots
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- All have melee attacks
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- Some can throw guns
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- Some can actually fire guns (they are slower)
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- Fast fuckers
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- Minecraft creeper rats (explode)
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- You are defending the real rat
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- You attack with a sword
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- Damage scales with speed
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- Faithful to the original game, you get a new powerup every wave
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- More health
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- More base damage
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- More speed
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- Wider attack range
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- Farther attack range
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- Lower attack cooldown
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### To implement
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[x] Player that moves
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[ ] Basic enemy
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[ ] Enemy pathfinding
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[ ] Health
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[ ] Enemy takes health when touches
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[ ] Enemy health bar
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[ ] Sword that points to mouse cursor
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[ ] Sword swings when click
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[ ] Sword damages enemies in swing area
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[ ] Wave spawns enemies
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[ ] Detect when wave ends
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[ ] Activate new waves on wave end
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[ ] Powerup popup menu
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### LORE
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After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.
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