Files
RatStabber/Assets/Scripts C#/Ratbots/GunThrower.cs

29 lines
546 B
C#

using UnityEngine;
public class GunThrower : Ratbot
{
public GameObject gun;
public float throwSpeed;
void Start() {
SetVars();
InvokeRepeating(
"ThrowGun",
Random.Range(1, 3),
Random.Range(1, 3)
);
}
void ThrowGun() {
GameObject thrown = Instantiate(
gun,
transform.position,
Quaternion.identity
);
thrown.GetComponent<Rigidbody2D>().AddRelativeForce((
player.transform.position - thrown.transform.position
).normalized * throwSpeed);
thrown.GetComponent<Gun>().damageStrength = damageStrength;
}
}