Files
RatStabber/Assets/GameState.cs

50 lines
1.1 KiB
C#

using UnityEngine;
public class GameState : MonoBehaviour
{
public State state;
public uint wave;
public GameObject ratbot;
public GameObject shop;
void Start() {
OpenShop();
}
public enum State {
Wave,
Shop,
Menu,
Paused,
}
// Update is called once per frame
void Update()
{
if (GameObject.FindGameObjectsWithTag("Ratbot").Length == 0 && state == State.Wave) {
OpenShop();
}
}
void OpenShop() {
state = State.Shop;
Instantiate(shop);
}
public void NewWave() {
// Close the shop
Destroy(GameObject.FindGameObjectWithTag("Shop"));
// Spawn ratbots around the player
// Amount, health, and damage scale with waves
state = State.Wave;
Vector3 playerPosition = GameObject.FindGameObjectWithTag("Player").transform.position;
for (uint _ = 0; _ <= wave; _++) {
GameObject newRatbot = Instantiate(
ratbot,
Random.insideUnitCircle.normalized*20,
Quaternion.identity
);
newRatbot.GetComponent<Ratbot>().damageStrength = 5+wave*5;
newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
}
wave++;
}
}