3094a3eca656bbaac6656430e325dce2ed0ea732
RatStabber
Alright here's the vision
- Player moves around, camera follows player
- Enemies are rat bots
- All have melee attacks
- Some can throw guns
- Some can actually fire guns (they are slower)
- Fast fuckers
- Minecraft creeper rats (explode)
- You are defending the real rat
- You attack with a sword
- Damage scales with speed
- Faithful to the original game, you get a new powerup every wave
- More health
- More base damage
- More speed
- Wider attack range
- Farther attack range
- Lower attack cooldown
To implement
- Player that moves
- Camera follows player
- Basic enemy
- Enemy pathfinding
- Health
- Enemy takes health when touches
- Enemy health bar
- Sword that points to mouse cursor
- Sword swings when click
- Sword damages enemies in swing area
- Wave spawns enemies
- Detect when wave ends
- Activate new waves on wave end
- Powerup popup menu
LORE
After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.
Languages
ShaderLab
54.9%
GLSL
16.2%
HLSL
14.7%
C#
14.2%