2024-10-19 12:23:31 -07:00
2024-10-19 00:31:47 -07:00
2024-10-19 13:58:08 -07:00
2024-10-19 00:26:51 -07:00

Alright here's the vision

  • Player moves around, camera follows player
  • Enemies are rat bots
    • All have melee attacks
    • Some can throw guns
    • Some can actually fire guns (they are slower)
    • Fast fuckers
    • Minecraft creeper rats (explode)
  • You are defending the real rat
  • You attack with a sword
    • Damage scales with speed
  • Faithful to the original game, you get a new powerup every wave
    • More health
    • More base damage
    • More speed
    • Wider attack range
    • Farther attack range
    • Lower attack cooldown

To implement

[x] Player that moves [ ] Basic enemy [ ] Enemy pathfinding [ ] Health [ ] Enemy takes health when touches [ ] Enemy health bar [ ] Sword that points to mouse cursor [ ] Sword swings when click [ ] Sword damages enemies in swing area [ ] Wave spawns enemies [ ] Detect when wave ends [ ] Activate new waves on wave end [ ] Powerup popup menu

LORE

After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.

Description
published by t3ocorp probably
Readme MIT 35 MiB
Languages
ShaderLab 54.9%
GLSL 16.2%
HLSL 14.7%
C# 14.2%