Commit Graph

71 Commits

Author SHA1 Message Date
6f5114b495 Attack damage scales quadratic with time until at damageStrength 2024-10-27 00:18:18 -07:00
3dd0e0f439 Spam punish multiplier 2024-10-26 23:51:17 -07:00
de3873f590 Apply multiplier to damage strength based on attack cooldown 2024-10-26 23:32:16 -07:00
e3c8dfcfa7 Use closest point instead of center
Check if the closest point of an enemy is in range instead of checking
the center
2024-10-26 22:46:03 -07:00
4625b1c80d Merge branch 'main' into variants 2024-10-26 21:25:43 -07:00
ca280d700e Resolve merge conflicts from main menu 2024-10-26 21:25:03 -07:00
Iazubi
d702f87613 Added OST
Also fixed alignment of Prequel lore
2024-10-26 19:33:06 -07:00
ab3d8bddeb Merge branch 'main' into variants 2024-10-26 18:30:19 -07:00
c46ff21b7e Fix screen scaling in prequel 2024-10-26 18:18:17 -07:00
Iazubi
93ce0ad656 ADDED BUILD SCENES FOR LORE
The project now knows there are lots of new scenes
2024-10-26 17:02:33 -07:00
Iazubi
fbacdc7592 Added Blank Chapters for Lore
The Chapters are Empty Scenes For Now
2024-10-26 02:58:22 -07:00
Iazubi
6398bfd736 Added Music to all sections of game
no lore inserted yet
2024-10-26 02:55:43 -07:00
Iazubi
aeb6571372 Added the 8 lore buttons
Same as title
2024-10-26 02:22:12 -07:00
Iazubi
cb36c7d9c0 Increased Attack base range to 2 for testing and commented out ratbot null thing 2024-10-26 01:23:56 -07:00
Iazubi
8d5e7c1a18 Finished Main Menu (not lore)
Main Menu works properly and Smoothly transitions into the lore or main game.
2024-10-25 18:17:09 -07:00
Iazubi
b555a98c8c Added Test Main Menu Music
Music Addition
2024-10-25 17:52:27 -07:00
Iazubi
4d667a2e5f added audio folder and renamed C# Scripts to Scripts C#
hi
2024-10-25 17:33:47 -07:00
Iazubi
3b08467326 Transition from Lore to Main and vice versa
Bottom left buttons transitions to the lore page and vice versa
2024-10-25 17:06:20 -07:00
Iazubi
6288257854 Added Lore Page Scene
no desc needed
2024-10-25 16:36:57 -07:00
Iazubi
1c43a1cb20 Slight UI movements 2024-10-25 16:24:17 -07:00
Iazubi
33120cb9aa Background + Buttons
Added Background Image to Main Menu and added Buttons to enter or leave the game.
2024-10-25 14:52:32 -07:00
f21ed7fc19 Pretty sure swinging works as intended now 2024-10-25 14:21:06 -07:00
3c07d91ec8 Swing in correct direction 2024-10-25 14:03:41 -07:00
18b5d96b79 Attack uses OverlapCastAll instead of CircleCastAll
Swing is more accurate now
2024-10-25 13:24:47 -07:00
2f8fbe8ce7 Move indicators below shop 2024-10-25 13:09:23 -07:00
Iazubi
a0e64256ef Pressing Save on Unity
I didn't press save on unity by accident because we all had to go but hopefully this is the right changes Paul 😭
2024-10-23 23:49:17 -07:00
Iazubi
0a4d0e9c86 Organization of Game Files
Created folder for C# files, player, and enemy so it's a little cleaner...
2024-10-23 17:28:44 -07:00
9494eb1e34 Rebalance movement speeds 2024-10-22 19:11:55 -07:00
3bec4ee221 Improve attack cooldown and attack distance indicators 2024-10-22 18:11:03 -07:00
4c518e9c55 Rework movement system to use deltaTime and GetAxisRaw 2024-10-22 17:56:20 -07:00
f844d05ed5 Fix shop not closing on buy item 2024-10-22 17:33:24 -07:00
9ac56da613 Replace if ladders with switches and enums, shop easier to edit 2024-10-22 16:28:25 -07:00
5eb0da7503 Distance indicator fades out instead of disappearing 2024-10-22 13:20:38 -07:00
40801e4df5 Spawn distance indicator on attack, destroy after 0.5s 2024-10-22 13:09:57 -07:00
175dbbe7c5 Distance indicator is mostly accurate with a 2.8x scale multiplier 2024-10-22 13:02:35 -07:00
80e63019ed Rework attack to properly use swingRange and swingDistance 2024-10-22 12:47:43 -07:00
374355c291 Distance indicator size proportional to swingDistance (still not correct) 2024-10-22 01:47:16 -07:00
23bab7a3e1 Distance indicator prefab and script
White circle with radius player.swingDistance
2024-10-22 01:17:02 -07:00
c196ad0e3a Add range indicator png 2024-10-22 01:07:36 -07:00
7be8e90d2a Improve dash feel/balance and fix z order 2024-10-22 00:22:05 -07:00
fb16f650ac Don't able to move while dashing
Dash no longer feels like a ghost mode
2024-10-22 00:14:15 -07:00
a08cd01e11 Implement dash in a slightly more sensible way 2024-10-22 00:09:47 -07:00
0c64c8dafc Rework movement system to not directly write velocity 2024-10-22 00:02:11 -07:00
f2912e3d53 Add dashVelocity when moving 2024-10-21 23:39:15 -07:00
56dfcaf2aa Dash now goes in correct direction 2024-10-21 21:50:20 -07:00
ProtoSharkk
8f09d9ed7e Merge pull request #3 from ProtoSharkk/dash
Dash ability in working teleporty state
2024-10-21 21:47:14 -07:00
b740935c7b Dash ability in working teleporty state 2024-10-21 21:46:25 -07:00
bc0e3cd2dc Up to date with main 2024-10-21 21:38:32 -07:00
t3333o
940d1289c1 background and canvas scale
I added background tiler script which spawns a prefab of a gameobject with a sprite renderer which contains a jpeg of a tiled floor Paul sent me through discord. Then I changed the scale settings for the ui and the shop ui so that it scales with the screen size of the user (its set to align to 1920 by 1080)
2024-10-21 21:33:28 -07:00
1e3455b3a3 Attack cooldown indicator that grows below Teo 2024-10-21 20:58:28 -07:00