Spawn distance indicator on attack, destroy after 0.5s
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103
Assets/DistanceIndicator.prefab
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103
Assets/DistanceIndicator.prefab
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Assets/DistanceIndicator.prefab.meta
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7
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@@ -46,6 +46,7 @@ public class Teo : MonoBehaviour
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if (Time.fixedTime-lastAttackTime < attackCooldownSeconds) {
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return;
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}
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Instantiate(distanceIndicator, transform);
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// Get all objects in range in the direction of cursor
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RaycastHit2D[] hits = Physics2D.CircleCastAll(
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transform.position,
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using System.Collections;
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public class DistanceIndicator : MonoBehaviour
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{
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@@ -8,12 +9,12 @@ public class DistanceIndicator : MonoBehaviour
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void Start()
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{
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player= GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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transform.localScale = new Vector3 (player.swingDistance*multiplier, player.swingDistance*multiplier, 1);
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StartCoroutine("KillMyself");
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}
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// Update is called once per frame
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void Update()
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{
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Debug.Log(player.swingDistance);
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transform.localScale = new Vector3 (player.swingDistance*multiplier, player.swingDistance*multiplier, 1);
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}
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IEnumerator KillMyself () {
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yield return new WaitForSeconds (0.5F);
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Destroy(gameObject);
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}
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}
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