21 lines
577 B
C#
21 lines
577 B
C#
using UnityEngine;
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using System.Collections;
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public class DistanceIndicator : MonoBehaviour
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{
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public float multiplier;
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Teo player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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player= GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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transform.localScale = new Vector3 (player.swingDistance*multiplier, player.swingDistance*multiplier, 1);
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StartCoroutine("KillMyself");
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}
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IEnumerator KillMyself () {
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yield return new WaitForSeconds (0.5F);
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Destroy(gameObject);
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}
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}
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