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719ecf18aa
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Ratbots now spawn around player instead of around (0, 0)
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2024-10-27 19:16:35 -07:00 |
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0865da7870
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Destroy gun when out of view
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2024-10-27 19:11:47 -07:00 |
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2908b53812
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Past wave 3 a third of ratbots are gun throwers
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2024-10-27 19:01:57 -07:00 |
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e3a96303bc
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Guns spin and die and self destruct on impact
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2024-10-27 18:30:18 -07:00 |
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73ab694f7c
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Guns travel towards player
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2024-10-27 18:15:14 -07:00 |
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89953e7cd6
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Create Gun thrower subclass of ratbot that spawns gun objects
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2024-10-27 17:59:13 -07:00 |
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Iazubi
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77f507183d
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Merge pull request #9 from ProtoSharkk/mainMenu
Main menu and Lore UI
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2024-10-27 00:33:21 -07:00 |
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6f5114b495
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Attack damage scales quadratic with time until at damageStrength
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2024-10-27 00:18:18 -07:00 |
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9e55dd3fa3
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Merge branch 'stab' into mainMenu
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2024-10-26 23:53:46 -07:00 |
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3dd0e0f439
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Spam punish multiplier
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2024-10-26 23:51:17 -07:00 |
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Iazubi
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26d66b6c72
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Started Finalizing Ch. 1
title
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2024-10-26 23:39:07 -07:00 |
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de3873f590
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Apply multiplier to damage strength based on attack cooldown
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2024-10-26 23:32:16 -07:00 |
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e3c8dfcfa7
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Use closest point instead of center
Check if the closest point of an enemy is in range instead of checking
the center
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2024-10-26 22:46:03 -07:00 |
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4625b1c80d
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Merge branch 'main' into variants
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2024-10-26 21:25:43 -07:00 |
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ca280d700e
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Resolve merge conflicts from main menu
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2024-10-26 21:25:03 -07:00 |
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Iazubi
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93f055d99e
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a few text changes to push for now
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2024-10-26 20:11:42 -07:00 |
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Iazubi
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a37a025a3a
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Starting to Work on Ch.1
Added some audio stuffs too
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2024-10-26 19:58:13 -07:00 |
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Iazubi
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d702f87613
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Added OST
Also fixed alignment of Prequel lore
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2024-10-26 19:33:06 -07:00 |
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ab3d8bddeb
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Merge branch 'main' into variants
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2024-10-26 18:30:19 -07:00 |
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c46ff21b7e
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Fix screen scaling in prequel
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2024-10-26 18:18:17 -07:00 |
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Iazubi
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93ce0ad656
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ADDED BUILD SCENES FOR LORE
The project now knows there are lots of new scenes
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2024-10-26 17:02:33 -07:00 |
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Iazubi
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fbacdc7592
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Added Blank Chapters for Lore
The Chapters are Empty Scenes For Now
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2024-10-26 02:58:22 -07:00 |
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Iazubi
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6398bfd736
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Added Music to all sections of game
no lore inserted yet
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2024-10-26 02:55:43 -07:00 |
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Iazubi
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aeb6571372
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Added the 8 lore buttons
Same as title
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2024-10-26 02:22:12 -07:00 |
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Iazubi
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cb36c7d9c0
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Increased Attack base range to 2 for testing and commented out ratbot null thing
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2024-10-26 01:23:56 -07:00 |
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Iazubi
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8d5e7c1a18
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Finished Main Menu (not lore)
Main Menu works properly and Smoothly transitions into the lore or main game.
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2024-10-25 18:17:09 -07:00 |
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Iazubi
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b555a98c8c
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Added Test Main Menu Music
Music Addition
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2024-10-25 17:52:27 -07:00 |
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Iazubi
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4d667a2e5f
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added audio folder and renamed C# Scripts to Scripts C#
hi
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2024-10-25 17:33:47 -07:00 |
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Iazubi
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3b08467326
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Transition from Lore to Main and vice versa
Bottom left buttons transitions to the lore page and vice versa
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2024-10-25 17:06:20 -07:00 |
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Iazubi
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6288257854
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Added Lore Page Scene
no desc needed
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2024-10-25 16:36:57 -07:00 |
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Iazubi
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1c43a1cb20
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Slight UI movements
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2024-10-25 16:24:17 -07:00 |
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Iazubi
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33120cb9aa
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Background + Buttons
Added Background Image to Main Menu and added Buttons to enter or leave the game.
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2024-10-25 14:52:32 -07:00 |
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f21ed7fc19
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Pretty sure swinging works as intended now
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2024-10-25 14:21:06 -07:00 |
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3c07d91ec8
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Swing in correct direction
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2024-10-25 14:03:41 -07:00 |
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18b5d96b79
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Attack uses OverlapCastAll instead of CircleCastAll
Swing is more accurate now
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2024-10-25 13:24:47 -07:00 |
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2f8fbe8ce7
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Move indicators below shop
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2024-10-25 13:09:23 -07:00 |
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Iazubi
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a0e64256ef
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Pressing Save on Unity
I didn't press save on unity by accident because we all had to go but hopefully this is the right changes Paul 😭
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2024-10-23 23:49:17 -07:00 |
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Iazubi
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0a4d0e9c86
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Organization of Game Files
Created folder for C# files, player, and enemy so it's a little cleaner...
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2024-10-23 17:28:44 -07:00 |
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9494eb1e34
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Rebalance movement speeds
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2024-10-22 19:11:55 -07:00 |
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3bec4ee221
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Improve attack cooldown and attack distance indicators
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2024-10-22 18:11:03 -07:00 |
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4c518e9c55
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Rework movement system to use deltaTime and GetAxisRaw
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2024-10-22 17:56:20 -07:00 |
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f844d05ed5
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Fix shop not closing on buy item
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2024-10-22 17:33:24 -07:00 |
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9ac56da613
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Replace if ladders with switches and enums, shop easier to edit
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2024-10-22 16:28:25 -07:00 |
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5eb0da7503
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Distance indicator fades out instead of disappearing
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2024-10-22 13:20:38 -07:00 |
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40801e4df5
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Spawn distance indicator on attack, destroy after 0.5s
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2024-10-22 13:09:57 -07:00 |
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175dbbe7c5
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Distance indicator is mostly accurate with a 2.8x scale multiplier
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2024-10-22 13:02:35 -07:00 |
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80e63019ed
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Rework attack to properly use swingRange and swingDistance
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2024-10-22 12:47:43 -07:00 |
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374355c291
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Distance indicator size proportional to swingDistance (still not correct)
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2024-10-22 01:47:16 -07:00 |
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23bab7a3e1
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Distance indicator prefab and script
White circle with radius player.swingDistance
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2024-10-22 01:17:02 -07:00 |
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c196ad0e3a
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Add range indicator png
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2024-10-22 01:07:36 -07:00 |
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