Commit Graph
58 Commits
Author SHA1 Message Date
Iazubi 6398bfd736 Added Music to all sections of game
no lore inserted yet
2024-10-26 02:55:43 -07:00
Iazubi aeb6571372 Added the 8 lore buttons
Same as title
2024-10-26 02:22:12 -07:00
Iazubi cb36c7d9c0 Increased Attack base range to 2 for testing and commented out ratbot null thing 2024-10-26 01:23:56 -07:00
Iazubi 8d5e7c1a18 Finished Main Menu (not lore)
Main Menu works properly and Smoothly transitions into the lore or main game.
2024-10-25 18:17:09 -07:00
Iazubi b555a98c8c Added Test Main Menu Music
Music Addition
2024-10-25 17:52:27 -07:00
Iazubi 4d667a2e5f added audio folder and renamed C# Scripts to Scripts C#
hi
2024-10-25 17:33:47 -07:00
Iazubi 3b08467326 Transition from Lore to Main and vice versa
Bottom left buttons transitions to the lore page and vice versa
2024-10-25 17:06:20 -07:00
Iazubi 6288257854 Added Lore Page Scene
no desc needed
2024-10-25 16:36:57 -07:00
Iazubi 1c43a1cb20 Slight UI movements 2024-10-25 16:24:17 -07:00
Iazubi 33120cb9aa Background + Buttons
Added Background Image to Main Menu and added Buttons to enter or leave the game.
2024-10-25 14:52:32 -07:00
chlorospingus 18b5d96b79 Attack uses OverlapCastAll instead of CircleCastAll
Swing is more accurate now
2024-10-25 13:24:47 -07:00
chlorospingus 2f8fbe8ce7 Move indicators below shop 2024-10-25 13:09:23 -07:00
Iazubi a0e64256ef Pressing Save on Unity
I didn't press save on unity by accident because we all had to go but hopefully this is the right changes Paul 😭
2024-10-23 23:49:17 -07:00
Iazubi 0a4d0e9c86 Organization of Game Files
Created folder for C# files, player, and enemy so it's a little cleaner...
2024-10-23 17:28:44 -07:00
chlorospingus 9494eb1e34 Rebalance movement speeds 2024-10-22 19:11:55 -07:00
chlorospingus 3bec4ee221 Improve attack cooldown and attack distance indicators 2024-10-22 18:11:03 -07:00
chlorospingus 4c518e9c55 Rework movement system to use deltaTime and GetAxisRaw 2024-10-22 17:56:20 -07:00
chlorospingus f844d05ed5 Fix shop not closing on buy item 2024-10-22 17:33:24 -07:00
chlorospingus 9ac56da613 Replace if ladders with switches and enums, shop easier to edit 2024-10-22 16:28:25 -07:00
chlorospingus 5eb0da7503 Distance indicator fades out instead of disappearing 2024-10-22 13:20:38 -07:00
chlorospingus 40801e4df5 Spawn distance indicator on attack, destroy after 0.5s 2024-10-22 13:09:57 -07:00
chlorospingus 175dbbe7c5 Distance indicator is mostly accurate with a 2.8x scale multiplier 2024-10-22 13:02:35 -07:00
chlorospingus 80e63019ed Rework attack to properly use swingRange and swingDistance 2024-10-22 12:47:43 -07:00
chlorospingus 374355c291 Distance indicator size proportional to swingDistance (still not correct) 2024-10-22 01:47:16 -07:00
chlorospingus 23bab7a3e1 Distance indicator prefab and script
White circle with radius player.swingDistance
2024-10-22 01:17:02 -07:00
chlorospingus c196ad0e3a Add range indicator png 2024-10-22 01:07:36 -07:00
chlorospingus 7be8e90d2a Improve dash feel/balance and fix z order 2024-10-22 00:22:05 -07:00
chlorospingus fb16f650ac Don't able to move while dashing
Dash no longer feels like a ghost mode
2024-10-22 00:14:15 -07:00
chlorospingus a08cd01e11 Implement dash in a slightly more sensible way 2024-10-22 00:09:47 -07:00
chlorospingus 0c64c8dafc Rework movement system to not directly write velocity 2024-10-22 00:02:11 -07:00
chlorospingus f2912e3d53 Add dashVelocity when moving 2024-10-21 23:39:15 -07:00
chlorospingus 56dfcaf2aa Dash now goes in correct direction 2024-10-21 21:50:20 -07:00
ProtoSharkk 8f09d9ed7e Merge pull request #3 from ProtoSharkk/dash
Dash ability in working teleporty state
2024-10-21 21:47:14 -07:00
chlorospingus b740935c7b Dash ability in working teleporty state 2024-10-21 21:46:25 -07:00
chlorospingus bc0e3cd2dc Up to date with main 2024-10-21 21:38:32 -07:00
t3333o 940d1289c1 background and canvas scale
I added background tiler script which spawns a prefab of a gameobject with a sprite renderer which contains a jpeg of a tiled floor Paul sent me through discord. Then I changed the scale settings for the ui and the shop ui so that it scales with the screen size of the user (its set to align to 1920 by 1080)
2024-10-21 21:33:28 -07:00
chlorospingus 1e3455b3a3 Attack cooldown indicator that grows below Teo 2024-10-21 20:58:28 -07:00
chlorospingus 36b288b23c Attack cooldown bar below player (doesn't work yet) 2024-10-21 18:04:54 -07:00
chlorospingus b784c9a3eb Attack cooldown works fr this time 2024-10-21 15:56:30 -07:00
chlorospingus bf1c9fe5da Attack cooldown works now 2024-10-21 15:27:29 -07:00
chlorospingus 4a0eee9c38 Made the shop upgrades work
Click a shop upgrade to change its respective value and start a new wave
2024-10-20 20:28:27 -07:00
chlorospingus 256b9ba569 Initial framework for upgrade shop 2024-10-20 20:01:23 -07:00
chlorospingus fd6657047b Hopefully there's okay comments on things now 2024-10-20 02:47:43 -07:00
chlorospingus eb47adf2d2 Anchor health bar to bottom left 2024-10-20 02:35:32 -07:00
chlorospingus 1ce03803c4 Ratbots spawn randomly on circle around player 2024-10-20 01:38:27 -07:00
chlorospingus 81b0797774 Health system for ratbots, can now stab ratbots 2024-10-20 00:40:53 -07:00
chlorospingus d8c8e88220 Add sword asset and add sword to scene 2024-10-20 00:16:58 -07:00
chlorospingus 22bb25e95e Added sword that always points at the mouse cursor
help me i hate quaternions and trig so much
2024-10-20 00:11:58 -07:00
chlorospingus 7aa325cccc Add GameState to keep track of state and wave # 2024-10-19 20:52:47 -07:00
chlorospingus b10d75ac29 Ratbots deal damage to the player upon contact 2024-10-19 19:41:22 -07:00