Iazubi
0a4d0e9c86
Organization of Game Files
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Created folder for C# files, player, and enemy so it's a little cleaner...
2024-10-23 17:28:44 -07:00
chlorospingus
9494eb1e34
Rebalance movement speeds
2024-10-22 19:11:55 -07:00
chlorospingus
3bec4ee221
Improve attack cooldown and attack distance indicators
2024-10-22 18:11:03 -07:00
ProtoSharkk
1f5a8278da
Merge pull request #5 from ProtoSharkk/movement
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Rework movement system to use deltaTime and GetAxisRaw
2024-10-22 17:57:09 -07:00
chlorospingus
4c518e9c55
Rework movement system to use deltaTime and GetAxisRaw
2024-10-22 17:56:20 -07:00
chlorospingus
f844d05ed5
Fix shop not closing on buy item
2024-10-22 17:33:24 -07:00
chlorospingus
9ac56da613
Replace if ladders with switches and enums, shop easier to edit
2024-10-22 16:28:25 -07:00
ProtoSharkk
252ec7fd47
Merge pull request #4 from ProtoSharkk/distance
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Add distance indicator
2024-10-22 13:26:52 -07:00
chlorospingus
5eb0da7503
Distance indicator fades out instead of disappearing
2024-10-22 13:20:38 -07:00
chlorospingus
40801e4df5
Spawn distance indicator on attack, destroy after 0.5s
2024-10-22 13:09:57 -07:00
chlorospingus
175dbbe7c5
Distance indicator is mostly accurate with a 2.8x scale multiplier
2024-10-22 13:02:35 -07:00
chlorospingus
80e63019ed
Rework attack to properly use swingRange and swingDistance
2024-10-22 12:47:43 -07:00
chlorospingus
374355c291
Distance indicator size proportional to swingDistance (still not correct)
2024-10-22 01:47:16 -07:00
chlorospingus
23bab7a3e1
Distance indicator prefab and script
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White circle with radius player.swingDistance
2024-10-22 01:17:02 -07:00
chlorospingus
c196ad0e3a
Add range indicator png
2024-10-22 01:07:36 -07:00
chlorospingus
7be8e90d2a
Improve dash feel/balance and fix z order
2024-10-22 00:22:05 -07:00
chlorospingus
fb16f650ac
Don't able to move while dashing
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Dash no longer feels like a ghost mode
2024-10-22 00:14:15 -07:00
chlorospingus
a08cd01e11
Implement dash in a slightly more sensible way
2024-10-22 00:09:47 -07:00
chlorospingus
0c64c8dafc
Rework movement system to not directly write velocity
2024-10-22 00:02:11 -07:00
chlorospingus
f2912e3d53
Add dashVelocity when moving
2024-10-21 23:39:15 -07:00
chlorospingus
56dfcaf2aa
Dash now goes in correct direction
2024-10-21 21:50:20 -07:00
ProtoSharkk
8f09d9ed7e
Merge pull request #3 from ProtoSharkk/dash
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Dash ability in working teleporty state
2024-10-21 21:47:14 -07:00
chlorospingus
b740935c7b
Dash ability in working teleporty state
2024-10-21 21:46:25 -07:00
chlorospingus
bc0e3cd2dc
Up to date with main
2024-10-21 21:38:32 -07:00
ProtoSharkk
487d47924d
Merge pull request #2 from ProtoSharkk/Backgroundtiles/screenscalewithdesktop
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background and canvas scale
2024-10-21 21:35:23 -07:00
t3333o
940d1289c1
background and canvas scale
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I added background tiler script which spawns a prefab of a gameobject with a sprite renderer which contains a jpeg of a tiled floor Paul sent me through discord. Then I changed the scale settings for the ui and the shop ui so that it scales with the screen size of the user (its set to align to 1920 by 1080)
2024-10-21 21:33:28 -07:00
ProtoSharkk
e36ef7cffa
Merge pull request #1 from ProtoSharkk/attackCooldown
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Attack cooldown indicator
2024-10-21 20:59:42 -07:00
chlorospingus
1e3455b3a3
Attack cooldown indicator that grows below Teo
2024-10-21 20:58:28 -07:00
teo
1c1133463d
README.md
2024-10-21 18:15:16 -07:00
chlorospingus
36b288b23c
Attack cooldown bar below player (doesn't work yet)
2024-10-21 18:04:54 -07:00
teo
7a56638bda
README.md
2024-10-21 17:48:06 -07:00
chlorospingus
b784c9a3eb
Attack cooldown works fr this time
2024-10-21 15:56:30 -07:00
chlorospingus
bf1c9fe5da
Attack cooldown works now
2024-10-21 15:27:29 -07:00
chlorospingus
31ad45d6bd
Check things off checklist from previous commit
2024-10-20 20:34:24 -07:00
chlorospingus
4a0eee9c38
Made the shop upgrades work
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Click a shop upgrade to change its respective value and start a new wave
2024-10-20 20:28:27 -07:00
chlorospingus
256b9ba569
Initial framework for upgrade shop
2024-10-20 20:01:23 -07:00
chlorospingus
c679a1f8a8
Update checklist with stab, health, wave system
2024-10-20 13:55:38 -07:00
chlorospingus
fd6657047b
Hopefully there's okay comments on things now
2024-10-20 02:47:43 -07:00
chlorospingus
eb47adf2d2
Anchor health bar to bottom left
2024-10-20 02:35:32 -07:00
chlorospingus
1ce03803c4
Ratbots spawn randomly on circle around player
2024-10-20 01:38:27 -07:00
chlorospingus
81b0797774
Health system for ratbots, can now stab ratbots
2024-10-20 00:40:53 -07:00
chlorospingus
d8c8e88220
Add sword asset and add sword to scene
2024-10-20 00:16:58 -07:00
chlorospingus
22bb25e95e
Added sword that always points at the mouse cursor
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help me i hate quaternions and trig so much
2024-10-20 00:11:58 -07:00
chlorospingus
7aa325cccc
Add GameState to keep track of state and wave #
2024-10-19 20:52:47 -07:00
chlorospingus
b10d75ac29
Ratbots deal damage to the player upon contact
2024-10-19 19:41:22 -07:00
chlorospingus
643070aefb
Add player health system
2024-10-19 19:02:56 -07:00
chlorospingus
de624d838f
Added ratbot enemies that move towards the player
2024-10-19 17:47:28 -07:00
Iazubi
40deb627bd
Updated README.md
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Just added some of my ideas in a short time.... nothing too too much,,,
2024-10-19 16:26:39 -07:00
chlorospingus
d089d9bfb2
Improve player movement and add collision
2024-10-19 14:58:16 -07:00
chlorospingus
3094a3eca6
Camera now follows player as a child of player
2024-10-19 14:20:39 -07:00