Create Creeper prefab

This commit is contained in:
2024-10-28 16:16:24 -07:00
parent 76a807f599
commit f5d183322e
3 changed files with 201 additions and 4 deletions

182
Assets/Enemy/Creeper.prefab Normal file
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@@ -8,12 +8,14 @@ public class GameState : MonoBehaviour
public GameObject ratbot; public GameObject ratbot;
public GameObject gunThrower; public GameObject gunThrower;
public GameObject fastFucker; public GameObject fastFucker;
public GameObject creeper;
int[] counts = new int[3]; int[] counts = new int[4];
enum CountIndex : uint { enum CountIndex : uint {
ratbot = 0, ratbot = 0,
gunThrower = 1, gunThrower = 1,
fastFucker = 2 fastFucker = 2,
creeper = 3
} }
void Start() { void Start() {
@@ -73,17 +75,23 @@ public class GameState : MonoBehaviour
public GameObject SpawnRatbot() { public GameObject SpawnRatbot() {
// TODO: Convert this mess into a switch case // TODO: Convert this mess into a switch case
if (counts[(uint)CountIndex.gunThrower] < wave/3 if (counts[(uint)CountIndex.gunThrower] < wave/3
&& wave > 3 && wave > 2
) { ) {
counts[(uint)CountIndex.gunThrower]++; counts[(uint)CountIndex.gunThrower]++;
return gunThrower; return gunThrower;
} }
if (counts[(uint)CountIndex.fastFucker] < wave/4 if (counts[(uint)CountIndex.fastFucker] < wave/4
&& wave > 2 && wave > 3
) { ) {
counts[(uint)CountIndex.fastFucker]++; counts[(uint)CountIndex.fastFucker]++;
return fastFucker; return fastFucker;
} }
if (counts[(uint)CountIndex.creeper] < wave/6
&& wave > 4
) {
counts[(uint)CountIndex.creeper]++;
return creeper;
}
return ratbot; return ratbot;
} }
} }