From f5d183322e77795643ca9ae258c652e7bc1feab6 Mon Sep 17 00:00:00 2001 From: ProtoSharkk Date: Mon, 28 Oct 2024 16:16:24 -0700 Subject: [PATCH] Create Creeper prefab --- Assets/Enemy/Creeper.prefab | 182 +++++++++++++++++++++++++++++++ Assets/Enemy/Creeper.prefab.meta | 7 ++ Assets/Scripts C#/GameState.cs | 16 ++- 3 files changed, 201 insertions(+), 4 deletions(-) create mode 100644 Assets/Enemy/Creeper.prefab create mode 100644 Assets/Enemy/Creeper.prefab.meta diff --git a/Assets/Enemy/Creeper.prefab b/Assets/Enemy/Creeper.prefab new file mode 100644 index 0000000..279a8df --- /dev/null +++ b/Assets/Enemy/Creeper.prefab @@ -0,0 +1,182 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &398740452138961375 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4344634732794346337} + - component: {fileID: 480941680556316754} + - component: {fileID: -3259463093827922139} + - 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int[] counts = new int[3]; + int[] counts = new int[4]; enum CountIndex : uint { ratbot = 0, gunThrower = 1, - fastFucker = 2 + fastFucker = 2, + creeper = 3 } void Start() { @@ -73,17 +75,23 @@ public class GameState : MonoBehaviour public GameObject SpawnRatbot() { // TODO: Convert this mess into a switch case if (counts[(uint)CountIndex.gunThrower] < wave/3 - && wave > 3 + && wave > 2 ) { counts[(uint)CountIndex.gunThrower]++; return gunThrower; } if (counts[(uint)CountIndex.fastFucker] < wave/4 - && wave > 2 + && wave > 3 ) { counts[(uint)CountIndex.fastFucker]++; return fastFucker; } + if (counts[(uint)CountIndex.creeper] < wave/6 + && wave > 4 + ) { + counts[(uint)CountIndex.creeper]++; + return creeper; + } return ratbot; } }