Add vision, todo list, and lore to README

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2024-10-19 12:39:55 -07:00
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# RatStabber
published by t3ocorp probably
### Alright here's the vision
- Player moves around, camera follows player
- Enemies are rat bots
- All have melee attacks
- Some can throw guns
- Some can actually fire guns (they are slower)
- Fast fuckers
- Minecraft creeper rats (explode)
- You are defending the real rat
- You attack with a sword
- Damage scales with speed
- Faithful to the original game, you get a new powerup every wave
- More health
- More base damage
- More speed
- Wider attack range
- Farther attack range
- Lower attack cooldown
### To implement
[x] Player that moves
[ ] Basic enemy
[ ] Enemy pathfinding
[ ] Health
[ ] Enemy takes health when touches
[ ] Enemy health bar
[ ] Sword that points to mouse cursor
[ ] Sword swings when click
[ ] Sword damages enemies in swing area
[ ] Wave spawns enemies
[ ] Detect when wave ends
[ ] Activate new waves on wave end
[ ] Powerup popup menu
### LORE
After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.