diff --git a/README.md b/README.md index 23badbf..e2a86e3 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,37 @@ -# RatStabber -published by t3ocorp probably +### Alright here's the vision + +- Player moves around, camera follows player +- Enemies are rat bots + - All have melee attacks + - Some can throw guns + - Some can actually fire guns (they are slower) + - Fast fuckers + - Minecraft creeper rats (explode) +- You are defending the real rat +- You attack with a sword + - Damage scales with speed +- Faithful to the original game, you get a new powerup every wave + - More health + - More base damage + - More speed + - Wider attack range + - Farther attack range + - Lower attack cooldown + +### To implement +[x] Player that moves +[ ] Basic enemy +[ ] Enemy pathfinding +[ ] Health +[ ] Enemy takes health when touches +[ ] Enemy health bar +[ ] Sword that points to mouse cursor +[ ] Sword swings when click +[ ] Sword damages enemies in swing area +[ ] Wave spawns enemies +[ ] Detect when wave ends +[ ] Activate new waves on wave end +[ ] Powerup popup menu + +### LORE +After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.