Pretty sure swinging works as intended now
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@@ -29,7 +29,7 @@ Transform:
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m_GameObject: {fileID: 398740452138961375}
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m_GameObject: {fileID: 398740452138961375}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -11.37, y: -2.4779136, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.45, y: 0.45, z: 0.45}
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m_LocalScale: {x: 0.45, y: 0.45, z: 0.45}
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m_ConstrainProportionsScale: 1
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children: []
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@@ -100,4 +100,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 23dc3f32eba4c9e5aad24589fdbfa30c, type: 3}
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m_Script: {fileID: 11500000, guid: 23dc3f32eba4c9e5aad24589fdbfa30c, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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multiplier: 2.8
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multiplier: 1
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@@ -325,7 +325,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: swingDistance
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propertyPath: swingDistance
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value: 1
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value: 3
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: distanceIndicator
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propertyPath: distanceIndicator
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