Rebalance movement speeds
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@@ -20,7 +20,7 @@ public class Ratbot : MonoBehaviour
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// Constantly move towards player
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Rigidbody2D controller = GetComponent<Rigidbody2D>();
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Vector2 direction = (player.transform.position - transform.position).normalized;
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controller.linearVelocity = direction*moveSpeed*Time.deltaTime;
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controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime);
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}
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void OnCollisionStay2D(Collision2D collision) {
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@@ -102,7 +102,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4d75aac518cf9dca0b16bb5a2e347204, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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moveSpeed: 200
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moveSpeed: 1500
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damageStrength: 10
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damageTimeoutSeconds: 0.5
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health: 10
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@@ -164,8 +164,8 @@ Rigidbody2D:
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 1
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m_LinearDamping: 0
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m_Mass: 0.5
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m_LinearDamping: 10
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m_AngularDamping: 0.05
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m_GravityScale: 1
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m_Material: {fileID: 0}
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@@ -317,7 +317,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: moveSpeed
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value: 3000
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value: 5000
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objectReference: {fileID: 0}
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- target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3}
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propertyPath: dashDistance
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