From 9494eb1e34352fa54b756cafa28b1387e810dbbe Mon Sep 17 00:00:00 2001 From: ProtoSharkk Date: Tue, 22 Oct 2024 19:11:55 -0700 Subject: [PATCH] Rebalance movement speeds --- Assets/Ratbot.cs | 2 +- Assets/Ratbot.prefab | 6 +++--- Assets/Scenes/SampleScene.unity | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Ratbot.cs b/Assets/Ratbot.cs index 35820bb..692ccc1 100644 --- a/Assets/Ratbot.cs +++ b/Assets/Ratbot.cs @@ -20,7 +20,7 @@ public class Ratbot : MonoBehaviour // Constantly move towards player Rigidbody2D controller = GetComponent(); Vector2 direction = (player.transform.position - transform.position).normalized; - controller.linearVelocity = direction*moveSpeed*Time.deltaTime; + controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime); } void OnCollisionStay2D(Collision2D collision) { diff --git a/Assets/Ratbot.prefab b/Assets/Ratbot.prefab index df88630..f61fb03 100644 --- a/Assets/Ratbot.prefab +++ b/Assets/Ratbot.prefab @@ -102,7 +102,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4d75aac518cf9dca0b16bb5a2e347204, type: 3} m_Name: m_EditorClassIdentifier: - moveSpeed: 200 + moveSpeed: 1500 damageStrength: 10 damageTimeoutSeconds: 0.5 health: 10 @@ -164,8 +164,8 @@ Rigidbody2D: m_Simulated: 1 m_UseFullKinematicContacts: 0 m_UseAutoMass: 0 - m_Mass: 1 - m_LinearDamping: 0 + m_Mass: 0.5 + m_LinearDamping: 10 m_AngularDamping: 0.05 m_GravityScale: 1 m_Material: {fileID: 0} diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index d47e394..fe487b7 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -317,7 +317,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3} propertyPath: moveSpeed - value: 3000 + value: 5000 objectReference: {fileID: 0} - target: {fileID: 6118034672792182209, guid: e05928a0d673caf999d31b31b994a112, type: 3} propertyPath: dashDistance