Rebalance movement speeds
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@@ -20,7 +20,7 @@ public class Ratbot : MonoBehaviour
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// Constantly move towards player
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Rigidbody2D controller = GetComponent<Rigidbody2D>();
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Vector2 direction = (player.transform.position - transform.position).normalized;
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controller.linearVelocity = direction*moveSpeed*Time.deltaTime;
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controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime);
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}
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void OnCollisionStay2D(Collision2D collision) {
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