Rebalance movement speeds

This commit is contained in:
2024-10-22 19:11:55 -07:00
parent 3bec4ee221
commit 9494eb1e34
3 changed files with 5 additions and 5 deletions

View File

@@ -20,7 +20,7 @@ public class Ratbot : MonoBehaviour
// Constantly move towards player
Rigidbody2D controller = GetComponent<Rigidbody2D>();
Vector2 direction = (player.transform.position - transform.position).normalized;
controller.linearVelocity = direction*moveSpeed*Time.deltaTime;
controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime);
}
void OnCollisionStay2D(Collision2D collision) {