Improve attack cooldown and attack distance indicators

This commit is contained in:
2024-10-22 18:11:03 -07:00
parent 1f5a8278da
commit 3bec4ee221
2 changed files with 2 additions and 2 deletions

View File

@@ -14,6 +14,6 @@ public class AttackCooldown : MonoBehaviour
// Update is called once per frame
void Update()
{
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Min(100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds, 100));
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(0, 100-100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds));
}
}

View File

@@ -16,7 +16,7 @@ public class DistanceIndicator : MonoBehaviour
}
void Update() {
sprite.color = new Color (1F, 1F, 1F, 0.5F-(Time.fixedTime-timeCreated));
sprite.color = new Color (0F, 0F, 0F, 0.5F-(Time.fixedTime-timeCreated));
}
IEnumerator KillMyself() {