From 3bec4ee2215cb341443245735062f71bc85719be Mon Sep 17 00:00:00 2001 From: ProtoSharkk Date: Tue, 22 Oct 2024 18:11:03 -0700 Subject: [PATCH] Improve attack cooldown and attack distance indicators --- Assets/UI overlay/AttackCooldown.cs | 2 +- Assets/UI overlay/DistanceIndicator.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/UI overlay/AttackCooldown.cs b/Assets/UI overlay/AttackCooldown.cs index 1f256bc..e02f67d 100644 --- a/Assets/UI overlay/AttackCooldown.cs +++ b/Assets/UI overlay/AttackCooldown.cs @@ -14,6 +14,6 @@ public class AttackCooldown : MonoBehaviour // Update is called once per frame void Update() { - GetComponent().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Min(100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds, 100)); + GetComponent().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(0, 100-100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds)); } } diff --git a/Assets/UI overlay/DistanceIndicator.cs b/Assets/UI overlay/DistanceIndicator.cs index 4ae5e23..a7654c4 100644 --- a/Assets/UI overlay/DistanceIndicator.cs +++ b/Assets/UI overlay/DistanceIndicator.cs @@ -16,7 +16,7 @@ public class DistanceIndicator : MonoBehaviour } void Update() { - sprite.color = new Color (1F, 1F, 1F, 0.5F-(Time.fixedTime-timeCreated)); + sprite.color = new Color (0F, 0F, 0F, 0.5F-(Time.fixedTime-timeCreated)); } IEnumerator KillMyself() {