Improve attack cooldown and attack distance indicators

This commit is contained in:
2024-10-22 18:11:03 -07:00
parent 1f5a8278da
commit 3bec4ee221
2 changed files with 2 additions and 2 deletions

View File

@@ -14,6 +14,6 @@ public class AttackCooldown : MonoBehaviour
// Update is called once per frame
void Update()
{
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Min(100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds, 100));
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(0, 100-100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds));
}
}