Improve attack cooldown and attack distance indicators
This commit is contained in:
@@ -14,6 +14,6 @@ public class AttackCooldown : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Min(100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds, 100));
|
||||
GetComponent<RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Max(0, 100-100*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user