Distance indicator size proportional to swingDistance (still not correct)
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@@ -319,6 +319,10 @@ PrefabInstance:
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--- !u!1660057539 &9223372036854775807
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@@ -14,6 +14,7 @@ public class Teo : MonoBehaviour
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public float dashCooldownSeconds = 5;
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public float lastAttackTime = 0;
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public float lastDashTime = 0;
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public GameObject distanceIndicator;
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Rigidbody2D controller;
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GameState gameState;
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bool dashing;
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@@ -2,18 +2,17 @@ using UnityEngine;
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public class DistanceIndicator : MonoBehaviour
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{
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Teo player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Teo player = GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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RectTransform rect = GetComponent<RectTransform>();
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, player.swingDistance*2);
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, player.swingDistance*2);
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player= GameObject.FindGameObjectWithTag("Player").GetComponent<Teo>();
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}
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// Update is called once per frame
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void Update()
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{
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Debug.Log(player.swingDistance);
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transform.localScale = new Vector3 (player.swingDistance*0.2F, player.swingDistance*0.2F, 1);
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}
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}
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@@ -1,90 +0,0 @@
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