Add global rounded corners

This commit is contained in:
2026-06-03 19:59:23 -07:00
parent 1c97d6166d
commit f4da4d479e
4 changed files with 99 additions and 2 deletions

44
Corners.qml Normal file
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@@ -0,0 +1,44 @@
import QtQuick
import Quickshell.Hyprland
import './Widgets' as Widgets
Item {
id: corners
readonly property real radius: 12
Widgets.Corner {
anchors {
top: true
left: true
}
radius: corners.radius
angle: 0
fillColor: "black"
}
Widgets.Corner {
anchors {
bottom: true
left: true
}
radius: corners.radius
angle: 90
fillColor: "black"
}
Widgets.Corner {
anchors {
bottom: true
right: true
}
radius: corners.radius
angle: 180
fillColor: "black"
}
Widgets.Corner {
anchors {
top: true
right: true
}
radius: corners.radius
angle: 270
fillColor: "black"
}
}

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@@ -20,7 +20,7 @@ Variants {
aboveWindows: false aboveWindows: false
property var modelData property var modelData
screen: modelData screen: modelData
color: "#111" color: "#000"
ClippingRectangle { ClippingRectangle {
anchors.fill: parent anchors.fill: parent
Image { Image {
@@ -32,7 +32,7 @@ Variants {
PropertyAnimation on radius { PropertyAnimation on radius {
id: radiusAnimation id: radiusAnimation
running: false running: false
to: 14 to: 16
duration: 1000 duration: 1000
} }
transform: [ transform: [

52
Widgets/Corner.qml Normal file
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@@ -0,0 +1,52 @@
import QtQuick
import QtQuick.Shapes
import Quickshell
import Quickshell.Hyprland
import Quickshell.Wayland
PanelWindow {
id: corner
required property real radius
required property int angle
required property color fillColor
WlrLayershell.layer: WlrLayer.Overlay
color: "transparent"
implicitWidth: corner.radius
implicitHeight: corner.radius
function anglePointX(angle) {
return (corner.radius * Math.sqrt(2) * 1/2 * Math.sin(angle)) + corner.radius/2
}
function anglePointY(angle) {
return (corner.radius * Math.sqrt(2) * 1/2 * Math.cos(angle)) + corner.radius/2
}
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: corner.fillColor
strokeColor: "transparent"
startX: anglePointX(Math.PI * 5/4 + corner.angle * Math.PI/180)
startY: anglePointY(Math.PI * 5/4 + corner.angle * Math.PI/180)
PathLine {
x: anglePointX(Math.PI * 3/4 + corner.angle * Math.PI/180)
y: anglePointY(Math.PI * 3/4 + corner.angle * Math.PI/180)
}
PathAngleArc {
radiusX: corner.radius
radiusY: corner.radius
startAngle: 270 - corner.angle
sweepAngle: -90
centerX: anglePointX(Math.PI * 1/4 + corner.angle * Math.PI/180)
centerY: anglePointY(Math.PI * 1/4 + corner.angle * Math.PI/180)
}
PathLine {
x: anglePointX(Math.PI * 5/4 + corner.angle * Math.PI/180)
y: anglePointY(Math.PI * 5/4 + corner.angle * Math.PI/180)
}
}
}
}

View File

@@ -30,4 +30,5 @@ ShellRoot {
implicitWidth: 800 implicitWidth: 800
HoverHandler {onHoveredChanged: {if (hovered) bar.open() }} HoverHandler {onHoveredChanged: {if (hovered) bar.open() }}
} }
Shell.Corners { }
} }