Overlay works perfectly with multiple running at once

This commit is contained in:
2026-07-05 14:42:10 -07:00
parent cb711ef669
commit 0e2dc7ea5b
6 changed files with 94 additions and 16 deletions

View File

@@ -10,27 +10,44 @@ FloatingWindow {
id: overlay
visible: toplevel
color: "transparent"
title: bgcol ? "monoverlay-t" : "monoverlay"
property var toplevel: null
title: "monoverlay"
property var bgcol: null
onClosed: {
this.destroy()
}
mask: Region {}
Process {
id: slurp
running: true
command: ['sh', '-c', "slurp -f %x,%y,%w,%h </dev/null"]
stdout: StdioCollector { onStreamFinished: {
let [x, y, w, h] = this.text.split(',')
let [x, y, w, h] = this.text.split(',').map(n => parseInt(n))
const toplevel = Hyprland.activeToplevel
const {at, size} = toplevel.lastIpcObject
x -= at[0]
y -= at[1]
if (
x < 0 ||
y < 0 ||
x + w > size[0] ||
y + h > size[1]
) {
overlay.destroy()
return
}
source.sourceRect = Qt.rect(x, y, w, h)
console.log(x, y, w, h, toplevel)
overlay.implicitWidth = w
overlay.implicitHeight = h
overlay.toplevel = toplevel.wayland
}}
}
IpcHandler {
target: "overlay"
function open() {slurp.running = true}
Process {
id: hyprpicker
command: ['hyprpicker']
stdout: StdioCollector { onStreamFinished: { overlay.bgcol = Qt.color(this.text.trim()) }}
}
ScreencopyView {
@@ -39,18 +56,61 @@ FloatingWindow {
layer.enabled: true
width: sourceSize.width
height: sourceSize.height
// layer.effect: ShaderEffect {
// fragmentShader: "discord.frag.qsb"
// property color bgcol: "#111111"
// }
live: true
captureSource: overlay.toplevel
}
ShaderEffectSource {
id: source
Item {
anchors.fill: parent
sourceItem: view
ShaderEffectSource {
id: source
visible: true
anchors.fill: parent
sourceItem: view
sourceRect: overlay.sourceRect
layer.enabled: true
layer.effect: ShaderEffect {
id: colorkey
fragmentShader: "colorkey.frag.qsb"
property color bgcol: overlay.bgcol
property bool key_enabled: !!overlay.bgcol
}
}
layer.enabled: true
layer.effect: MultiEffect {
anchors.fill: parent
shadowEnabled: true
blurMax: 12
}
}
HoverHandler { id: hover }
Rectangle {
visible: hover.hovered
color: "#111"
anchors {
top: parent.top
right: parent.right
margins: 4
}
radius: 8
width: 24
height: 24
TapHandler {
acceptedButtons: Qt.LeftButton | Qt.RightButton
onTapped: (_, button) => {
if (button == 1) hyprpicker.running = true
else if (button == 2) overlay.bgcol = null
}
}
Image {
anchors {
fill: parent
margins: 2
}
source: Quickshell.shellPath("assets/picker.svg")
sourceSize: {
width: this.width
height: this.height
}
}
}
onClosed: toplevel = null
}