Genuinely no clue what I changed
This commit is contained in:
@@ -13,6 +13,7 @@ public class Discharge : MonoBehaviour
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boomRadius
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boomRadius
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)) {
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)) {
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if (hit.attachedRigidbody == null) continue;
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if (hit.attachedRigidbody == null) continue;
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hit.attachedRigidbody.linearVelocity = Vector3.zero;
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hit.attachedRigidbody.AddExplosionForce(
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hit.attachedRigidbody.AddExplosionForce(
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boomForce,
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boomForce,
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transform.position,
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transform.position,
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@@ -23,4 +24,14 @@ public class Discharge : MonoBehaviour
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}
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}
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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void OnCollisionEnter(Collision col) {
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foreach (Collider hit in Physics.OverlapSphere(
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transform.position,
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1F
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)) {
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if (hit.tag == "Player")
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GetComponent<Rigidbody>().linearVelocity = Vector3.zero;
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}
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}
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}
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}
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15
Assets/Impulse.physicMaterial
Normal file
15
Assets/Impulse.physicMaterial
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@@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Impulse
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serializedVersion: 2
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m_DynamicFriction: 0.6
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m_StaticFriction: 0.6
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m_Bounciness: 0.75
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m_FrictionCombine: 3
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m_BounceCombine: 3
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8
Assets/Impulse.physicMaterial.meta
Normal file
8
Assets/Impulse.physicMaterial.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
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guid: 6dfee8f80a5790313b8a2338a8877577
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NativeFormatImporter:
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||||||
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externalObjects: {}
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mainObjectFileID: 13400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -42,10 +42,10 @@
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"initialStateCheck": false
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"initialStateCheck": false
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},
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},
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{
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{
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"name": "Crouch",
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"name": "Reset",
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"type": "Button",
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"type": "Button",
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"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
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"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"processors": "",
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"interactions": "",
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"interactions": "",
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"initialStateCheck": false
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"initialStateCheck": false
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@@ -63,7 +63,7 @@
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"name": "Previous",
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"name": "Previous",
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"type": "Button",
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"type": "Button",
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"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
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"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"processors": "",
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"interactions": "",
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"interactions": "",
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"initialStateCheck": false
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"initialStateCheck": false
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@@ -72,7 +72,7 @@
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"name": "Next",
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"name": "Next",
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"type": "Button",
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"type": "Button",
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"id": "b7230bb6-fc9b-4f52-8b25-f5e19cb2c2ba",
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"id": "b7230bb6-fc9b-4f52-8b25-f5e19cb2c2ba",
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"expectedControlType": "Button",
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"expectedControlType": "",
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"processors": "",
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"processors": "",
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"interactions": "",
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"interactions": "",
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"initialStateCheck": false
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"initialStateCheck": false
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@@ -458,18 +458,18 @@
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "Gamepad",
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"groups": "Gamepad",
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"action": "Crouch",
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"action": "Reset",
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": false
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"isPartOfComposite": false
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},
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},
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{
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{
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"name": "",
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"name": "",
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"id": "36e52cba-0905-478e-a818-f4bfcb9f3b9a",
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"id": "36e52cba-0905-478e-a818-f4bfcb9f3b9a",
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"path": "<Keyboard>/c",
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"path": "<Keyboard>/R",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "Keyboard&Mouse",
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"groups": "Keyboard&Mouse",
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"action": "Crouch",
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"action": "Reset",
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": false
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"isPartOfComposite": false
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}
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}
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15
Assets/PhysicsDefault.physicMaterial
Normal file
15
Assets/PhysicsDefault.physicMaterial
Normal file
@@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PhysicsDefault
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serializedVersion: 2
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m_DynamicFriction: 0
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m_StaticFriction: 0
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m_Bounciness: 0
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m_FrictionCombine: 2
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m_BounceCombine: 3
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8
Assets/PhysicsDefault.physicMaterial.meta
Normal file
8
Assets/PhysicsDefault.physicMaterial.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
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guid: 6f0e385b175ad2c7fb7432df46986fc7
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NativeFormatImporter:
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||||||
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externalObjects: {}
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mainObjectFileID: 13400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -11,21 +11,30 @@ public class PlayerController : MonoBehaviour
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public float throwStrength;
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public float throwStrength;
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public GameObject discharge;
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public GameObject discharge;
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public bool grounded;
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public bool grounded;
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Vector3 ogPosition;
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Quaternion ogRotation;
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InputAction move;
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InputAction move;
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InputAction jump;
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InputAction jump;
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InputAction look;
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InputAction look;
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InputAction click;
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InputAction click;
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float camVertRot = 0f;
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float camVertRot = 0f;
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Queue<GameObject> discharges;
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Queue<GameObject> discharges;
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float detonateCooldown = 0;
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void Start()
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void Start()
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{
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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Cursor.visible = false;
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move = InputSystem.actions.FindAction("Move");
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move = InputSystem.actions.FindAction("Move");
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jump = InputSystem.actions.FindAction("Jump");
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jump = InputSystem.actions.FindAction("Jump");
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look = InputSystem.actions.FindAction("Look");
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look = InputSystem.actions.FindAction("Look");
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discharges = new Queue<GameObject>();
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discharges = new Queue<GameObject>();
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ogPosition = transform.position;
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ogRotation = transform.rotation;
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}
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}
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void Update()
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void Update()
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@@ -33,16 +42,21 @@ public class PlayerController : MonoBehaviour
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Vector2 movement = move.ReadValue<Vector2>().normalized;
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Vector2 movement = move.ReadValue<Vector2>().normalized;
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Vector2 lookment = look.ReadValue<Vector2>();
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Vector2 lookment = look.ReadValue<Vector2>();
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if (grounded) MoveGrounded(movement);
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if (grounded)
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else MoveAirborne(movement);
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MoveGrounded(movement);
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else
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MoveAirborne(movement);
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MoveCamera(lookment);
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MoveCamera(lookment);
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if (InputSystem.actions.FindAction("Attack").WasPressedThisFrame())
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if (InputSystem.actions.FindAction("Attack").WasPressedThisFrame())
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Throw();
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Throw();
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if (InputSystem.actions.FindAction("Interact").WasPressedThisFrame())
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if (InputSystem.actions.FindAction("Interact").IsInProgress())
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discharges.Dequeue().GetComponent<Discharge>().Explode();
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Detonate();
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if (InputSystem.actions.FindAction("Reset").WasPressedThisFrame())
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Reset();
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}
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}
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void MoveGrounded(Vector2 movement) {
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void MoveGrounded(Vector2 movement) {
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@@ -85,8 +99,11 @@ public class PlayerController : MonoBehaviour
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void MoveCamera(Vector2 lookment) {
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void MoveCamera(Vector2 lookment) {
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gameObject.transform.Rotate(0, lookment.x * mouseSens, 0);
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gameObject.transform.Rotate(0, lookment.x * mouseSens, 0);
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camVertRot -= lookment.y * mouseSens;
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camVertRot = Mathf.Clamp(
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camVertRot = Mathf.Clamp(camVertRot, -89f, 89f);
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camVertRot - (lookment.y * mouseSens),
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-89f,
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89f
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);
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transform.GetChild(0).localEulerAngles =
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transform.GetChild(0).localEulerAngles =
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Vector3.right * camVertRot;
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Vector3.right * camVertRot;
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}
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}
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@@ -108,6 +125,21 @@ public class PlayerController : MonoBehaviour
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ForceMode.VelocityChange
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ForceMode.VelocityChange
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);
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);
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discharges.Enqueue(thrown);
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discharges.Enqueue(thrown);
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detonateCooldown = Time.fixedTime;
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}
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void Detonate() {
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if (Time.fixedTime < detonateCooldown + 0.5F ||
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discharges.Count == 0
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) return;
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detonateCooldown = Time.fixedTime;
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discharges.Dequeue().GetComponent<Discharge>().Explode();
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}
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void Reset() {
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transform.position = ogPosition;
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transform.rotation = ogRotation;
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GetComponent<Rigidbody>().linearVelocity = Vector3.zero;
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}
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}
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|
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private bool checkgrounded(Collision col) {
|
private bool checkgrounded(Collision col) {
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File diff suppressed because it is too large
Load Diff
@@ -78,11 +78,11 @@ MonoBehaviour:
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|||||||
m_UseAdaptivePerformance: 1
|
m_UseAdaptivePerformance: 1
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m_ColorGradingMode: 0
|
m_ColorGradingMode: 0
|
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m_ColorGradingLutSize: 32
|
m_ColorGradingLutSize: 32
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|
m_AllowPostProcessAlphaOutput: 0
|
||||||
m_UseFastSRGBLinearConversion: 0
|
m_UseFastSRGBLinearConversion: 0
|
||||||
m_SupportDataDrivenLensFlare: 1
|
m_SupportDataDrivenLensFlare: 1
|
||||||
m_SupportScreenSpaceLensFlare: 1
|
m_SupportScreenSpaceLensFlare: 1
|
||||||
m_GPUResidentDrawerMode: 0
|
m_GPUResidentDrawerMode: 0
|
||||||
m_UseLegacyLightmaps: 0
|
|
||||||
m_SmallMeshScreenPercentage: 0
|
m_SmallMeshScreenPercentage: 0
|
||||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||||
m_ShadowType: 1
|
m_ShadowType: 1
|
||||||
@@ -100,15 +100,16 @@ MonoBehaviour:
|
|||||||
m_Keys: []
|
m_Keys: []
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||||||
m_Values:
|
m_Values:
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||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 0
|
||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 2
|
||||||
m_PrefilterXRKeywords: 1
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 2
|
||||||
m_PrefilteringModeDeferredRendering: 0
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||||
m_PrefilterDebugKeywords: 1
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 1
|
m_PrefilterHDROutput: 1
|
||||||
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 0
|
||||||
m_PrefilterSSAOSourceDepthLow: 1
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 1
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
@@ -120,10 +121,10 @@ MonoBehaviour:
|
|||||||
m_PrefilterSSAOSampleCountHigh: 1
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
|
|||||||
@@ -33,29 +33,39 @@ MonoBehaviour:
|
|||||||
m_Settings:
|
m_Settings:
|
||||||
m_SettingsList:
|
m_SettingsList:
|
||||||
m_List:
|
m_List:
|
||||||
- rid: 6852985685364965376
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- rid: 8893035959897030719
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- rid: 6852985685364965377
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- rid: 8893035959897030720
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- rid: 6852985685364965380
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- rid: 6852985685364965380
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- rid: 6852985685364965381
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- rid: 6852985685364965381
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- rid: 8893035959897030721
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- rid: 6852985685364965384
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- rid: 6852985685364965384
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- rid: 6852985685364965385
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- rid: 6852985685364965385
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- rid: 6852985685364965386
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- rid: 8893035959897030723
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- rid: 6852985685364965387
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- rid: 8893035959897030724
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- rid: 6852985685364965388
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- rid: 6852985685364965389
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- rid: 8893035959897030727
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- rid: 6852985685364965391
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- rid: 8893035959897030728
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- rid: 6852985685364965392
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- rid: 6852985685364965393
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- rid: 8893035959897030729
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- rid: 6852985685364965394
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- rid: 6852985685364965394
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- rid: 8712630790384254976
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- rid: 8712630790384254976
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||||||
- rid: 8893035914573905920
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- rid: 8893035914573905920
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||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 6852985685364965378
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|
- rid: 6852985685364965379
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|
- rid: 6852985685364965380
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- rid: 6852985685364965381
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- rid: 6852985685364965384
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- rid: 6852985685364965385
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- rid: 6852985685364965392
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- rid: 6852985685364965394
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- rid: 8712630790384254976
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|
- rid: 8893035914573905920
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||||||
m_AssetVersion: 8
|
m_AssetVersion: 8
|
||||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
@@ -86,25 +96,6 @@ MonoBehaviour:
|
|||||||
references:
|
references:
|
||||||
version: 2
|
version: 2
|
||||||
RefIds:
|
RefIds:
|
||||||
- rid: 6852985685364965376
|
|
||||||
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
|
||||||
data:
|
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m_preTaaCS: {fileID: 7200000, guid: a679dba8ec4d9ce45884a270b0e22dda, type: 3}
|
||||||
|
m_taaCS: {fileID: 7200000, guid: 3923900e2b41b5e47bc25bfdcbcdc9e6, type: 3}
|
||||||
|
- rid: 8893035959897030725
|
||||||
|
type: {class: ProbeVolumeBakingResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
|
data:
|
||||||
|
m_Version: 1
|
||||||
|
dilationShader: {fileID: 7200000, guid: 6bb382f7de370af41b775f54182e491d, type: 3}
|
||||||
|
subdivideSceneCS: {fileID: 7200000, guid: bb86f1f0af829fd45b2ebddda1245c22, type: 3}
|
||||||
|
voxelizeSceneShader: {fileID: 4800000, guid: c8b6a681c7b4e2e4785ffab093907f9e, type: 3}
|
||||||
|
traceVirtualOffsetCS: {fileID: -6772857160820960102, guid: ff2cbab5da58bf04d82c5f34037ed123, type: 3}
|
||||||
|
traceVirtualOffsetRT: {fileID: -5126288278712620388, guid: ff2cbab5da58bf04d82c5f34037ed123, type: 3}
|
||||||
|
skyOcclusionCS: {fileID: -6772857160820960102, guid: 5a2a534753fbdb44e96c3c78b5a6999d, type: 3}
|
||||||
|
skyOcclusionRT: {fileID: -5126288278712620388, guid: 5a2a534753fbdb44e96c3c78b5a6999d, type: 3}
|
||||||
|
renderingLayerCS: {fileID: -6772857160820960102, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
|
||||||
|
renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
|
||||||
|
- rid: 8893035959897030726
|
||||||
|
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
|
data:
|
||||||
|
m_Version: 1
|
||||||
|
m_ProbeVolumeDisableStreamingAssets: 0
|
||||||
|
- rid: 8893035959897030727
|
||||||
|
type: {class: ProbeVolumeDebugResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
|
data:
|
||||||
|
m_Version: 1
|
||||||
|
probeVolumeDebugShader: {fileID: 4800000, guid: 3b21275fd12d65f49babb5286f040f2d, type: 3}
|
||||||
|
probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 3a80877c579b9144ebdcc6d923bca303, type: 3}
|
||||||
|
probeVolumeSamplingDebugShader: {fileID: 4800000, guid: bf54e6528c79a224e96346799064c393, type: 3}
|
||||||
|
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: db8bd7436dc2c5f4c92655307d198381, type: 3}
|
||||||
|
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 20be25aac4e22ee49a7db76fb3df6de2, type: 3}
|
||||||
|
numbersDisplayTex: {fileID: 2800000, guid: 73fe53b428c5b3440b7e87ee830b608a, type: 3}
|
||||||
|
- rid: 8893035959897030728
|
||||||
|
type: {class: IncludeAdditionalRPAssets, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
|
data:
|
||||||
|
m_version: 0
|
||||||
|
m_IncludeReferencedInScenes: 0
|
||||||
|
m_IncludeAssetsByLabel: 0
|
||||||
|
m_LabelToInclude:
|
||||||
|
- rid: 8893035959897030729
|
||||||
|
type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
|
data:
|
||||||
|
m_Version: 1
|
||||||
|
probeVolumeBlendStatesCS: {fileID: 7200000, guid: a3f7b8c99de28a94684cb1daebeccf5d, type: 3}
|
||||||
|
probeVolumeUploadDataCS: {fileID: 7200000, guid: 0951de5992461754fa73650732c4954c, type: 3}
|
||||||
|
probeVolumeUploadDataL2CS: {fileID: 7200000, guid: 6196f34ed825db14b81fb3eb0ea8d931, type: 3}
|
||||||
|
|||||||
@@ -96,7 +96,7 @@ SphereCollider:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 5537760923326018756}
|
m_GameObject: {fileID: 5537760923326018756}
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 13400000, guid: 6dfee8f80a5790313b8a2338a8877577, type: 2}
|
||||||
m_IncludeLayers:
|
m_IncludeLayers:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 0
|
m_Bits: 0
|
||||||
@@ -119,8 +119,8 @@ Rigidbody:
|
|||||||
m_GameObject: {fileID: 5537760923326018756}
|
m_GameObject: {fileID: 5537760923326018756}
|
||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_Mass: 1
|
m_Mass: 1
|
||||||
m_Drag: 2
|
m_Drag: 1
|
||||||
m_AngularDrag: 0.05
|
m_AngularDrag: 0
|
||||||
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||||
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||||
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
@@ -150,5 +150,5 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
boomRadius: 10
|
boomRadius: 10
|
||||||
boomForce: 20
|
boomForce: 18
|
||||||
fakeUp: 0
|
fakeUp: 0
|
||||||
|
|||||||
@@ -3,10 +3,11 @@
|
|||||||
--- !u!55 &1
|
--- !u!55 &1
|
||||||
PhysicsManager:
|
PhysicsManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 13
|
serializedVersion: 17
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -12, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
|
m_DefaultMaxDepenetrationVelocity: 10
|
||||||
m_SleepThreshold: 0.005
|
m_SleepThreshold: 0.005
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
m_DefaultSolverIterations: 6
|
m_DefaultSolverIterations: 6
|
||||||
@@ -16,21 +17,21 @@ PhysicsManager:
|
|||||||
m_EnableAdaptiveForce: 0
|
m_EnableAdaptiveForce: 0
|
||||||
m_ClothInterCollisionDistance: 0.1
|
m_ClothInterCollisionDistance: 0.1
|
||||||
m_ClothInterCollisionStiffness: 0.2
|
m_ClothInterCollisionStiffness: 0.2
|
||||||
m_ContactsGeneration: 1
|
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_SimulationMode: 0
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
m_InvokeCollisionCallbacks: 1
|
||||||
m_ClothInterCollisionSettingsToggle: 0
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_ContactPairsMode: 0
|
m_ContactPairsMode: 0
|
||||||
m_BroadphaseType: 0
|
m_BroadphaseType: 0
|
||||||
m_WorldBounds:
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
m_Extent: {x: 250, y: 250, z: 250}
|
|
||||||
m_WorldSubdivisions: 8
|
|
||||||
m_FrictionType: 0
|
m_FrictionType: 0
|
||||||
m_EnableEnhancedDeterminism: 0
|
m_EnableEnhancedDeterminism: 0
|
||||||
m_EnableUnifiedHeightmaps: 1
|
m_EnableUnifiedHeightmaps: 1
|
||||||
|
m_ImprovedPatchFriction: 0
|
||||||
m_SolverType: 0
|
m_SolverType: 0
|
||||||
m_DefaultMaxAngularSpeed: 50
|
m_DefaultMaxAngularSpeed: 50
|
||||||
|
m_ScratchBufferChunkCount: 4
|
||||||
|
m_CurrentBackendId: 4072204805
|
||||||
|
m_FastMotionThreshold: 3.4028235e+38
|
||||||
|
|||||||
@@ -71,6 +71,11 @@
|
|||||||
"key": "editor.showSceneInfo",
|
"key": "editor.showSceneInfo",
|
||||||
"value": "{\"m_Value\":false}"
|
"value": "{\"m_Value\":false}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "mesh.shadowCastingMode",
|
"key": "mesh.shadowCastingMode",
|
||||||
|
|||||||
Reference in New Issue
Block a user