Fix mcsr/global binds
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@@ -4,3 +4,4 @@ require("hyprland.hardware")
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require("hyprland.environment")
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require("hyprland.environment")
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require("hyprland.animations")
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require("hyprland.animations")
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require("hyprland.rules")
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require("hyprland.rules")
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require("hyprland.mcsr")
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@@ -1,4 +1,4 @@
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local function bind(keys, dispatcher, flags)
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function bind(keys, dispatcher, flags)
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if flags == nil then
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if flags == nil then
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flags = {}
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flags = {}
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end
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end
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@@ -1,16 +1,6 @@
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local function mcsr_submap(window, active)
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if window ~= nil and window.class ~= nil and window.class:find("Minecraft") then
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hl.dispatch(hl.dsp.submap("mcsr"))
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else
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hl.dispatch(hl.dsp.submap("reset"))
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end
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end
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hl.on("window.active", mcsr_submap)
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hl.bind("mouse:275", function() mcsr_submap(hl.get_active_window(), nil) end)
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local function remap(from, to)
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local function remap(from, to)
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hl.bind(from, hl.dsp.send_key_state({mods = "", key = to, state = "down"}), {transparent = true})
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hl.bind(from, hl.dsp.send_key_state({mods = "", key = to, state = "down"}), {ignore_mods = true, transparent = true})
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hl.bind(from, hl.dsp.send_key_state({mods = "", key = to, state = "up"}), {transparent = true, release = true})
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hl.bind(from, hl.dsp.send_key_state({mods = "", key = to, state = "up"}), {ignore_mods = true, transparent = true, release = true})
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end
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end
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-- #MCSR
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-- #MCSR
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@@ -34,20 +24,16 @@ hl.define_submap("mcsr", function()
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hl.bind("KP_NEXT", hl.dsp.window.resize({x = 2540, y = 400}))
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hl.bind("KP_NEXT", hl.dsp.window.resize({x = 2540, y = 400}))
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hl.bind("KP_NEXT", hl.dsp.window.center())
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hl.bind("KP_NEXT", hl.dsp.window.center())
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-- Close boateye
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-- FIXME: use hl.on() to couple this to the actions of fullscreening/floating
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-- instead of the keybinds
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hl.bind("SUPER + F", hl.dsp.exec_cmd("quickshell ipc call boateye close"))
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hl.bind("SUPER + M", hl.dsp.exec_cmd("quickshell ipc call boateye close"))
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-- Search crafting mappings
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-- Search crafting mappings
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remap("mouse:275", "f3")
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remap("mouse:275", "f3")
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remap("SHIFT + mouse:275", "f3")
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remap("1", "apostrophe")
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remap("1", "apostrophe")
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remap("apostrophe", "1")
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remap("apostrophe", "1")
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remap("k", "0")
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remap("k", "0")
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remap("semicolon", "w")
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remap("semicolon", "w")
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remap("j", "v")
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hl.bind("SUPER_L", hl.dsp.submap("reset"))
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end)
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end)
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-- Close boateye
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-- FIXME: use hl.on() to couple this to the actions of fullscreening/floating
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-- instead of the keybinds
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bind("SUPER + F", hl.dsp.exec_cmd("quickshell ipc call boateye close"))
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bind("SUPER + M", hl.dsp.exec_cmd("quickshell ipc call boateye close"))
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@@ -55,10 +55,20 @@ hl.window_rule({
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float = true,
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float = true,
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size = { "monitor_w*0.95", "monitor_h*0.95"}
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size = { "monitor_w*0.95", "monitor_h*0.95"}
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})
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})
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hl.layer_rule({
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match = { namespace = "quickshell" },
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no_anim = true
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})
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hl.on("window.active", function(window, active)
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hl.on("window.active", function(window, active)
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if window ~= nil and window.class ~= nil and window.class:find("zen") == 1 then
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if window == nil or window.class == nil then
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hl.dispatch(hl.dsp.submap("reset"))
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return
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end
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if window.class:find("zen") == 1 then
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hl.dispatch(hl.dsp.submap("zen"))
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hl.dispatch(hl.dsp.submap("zen"))
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elseif window.class:find("Minecraft") == 1 then
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hl.dispatch(hl.dsp.submap("mcsr"))
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else
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else
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hl.dispatch(hl.dsp.submap("reset"))
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hl.dispatch(hl.dsp.submap("reset"))
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end
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end
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