Files
RatStabber/Assets/Teo.cs

41 lines
1.1 KiB
C#

using UnityEngine;
public class Teo : MonoBehaviour
{
public float health = 100;
public float moveSpeed = 10;
public float swingRange = 3;
public float damageStrength = 10;
Rigidbody2D controller;
GameState gameState;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() {
controller = GetComponent<Rigidbody2D>();
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
}
// Update is called once per frame
void Update() {
controller.linearVelocity = new Vector2 (
Input.GetAxis("Horizontal"),
Input.GetAxis("Vertical")
).normalized * moveSpeed;
if (Input.GetMouseButtonDown(0)) {
RaycastHit2D[] hits = Physics2D.CircleCastAll(
transform.position,
swingRange,
new Vector2(
Screen.width/2 - Input.mousePosition.x,
Screen.height/2 - Input.mousePosition.y
)
);
foreach (RaycastHit2D hit in hits) {
Ratbot ratbot = hit.collider.GetComponent<Ratbot>();
if (ratbot == null) continue;
ratbot.Damage(damageStrength);
}
}
}
}