Files
RatStabber/Assets/Enemy/Gun.cs

12 lines
218 B
C#

using UnityEngine;
public class Gun : MonoBehaviour
{
public float damageStrength;
void OnTriggerEnter2D (Collider2D hit) {
if (hit.tag == "Player") {
hit.GetComponent<Teo>().health -= damageStrength;
}
}
}