Files
2024-10-26 20:11:42 -07:00

52 lines
1.7 KiB
C#

using System.Collections;
using UnityEngine;
using TMPro;
public class TypewriterEffectCh1 : MonoBehaviour
{
public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
public float typingSpeed = 0.05f; // Speed of the typing effect
private string fullText; // Full text to display
private Coroutine typingCoroutine; // Coroutine to handle typing
private void Start()
{
// Example of starting the effect
SetText("The Rat fought hard for his kind, rallying up the support of the remaining alive rats. One by one, the PaulBot army was slowly dwindling... The Rat investigated some of the defeated PaulBots and managed to hack into them, converting them into ratbots that aided him in his battles. These upgraded, fresh and shiny ratbots took out the PaulBots with ease. The ratbots came out victorious, defeating the paulbot army... for now...");
}
public void SetText(string text)
{
fullText = text;
textComponent.text = ""; // Clear current text
// Stop any existing typing coroutine before starting a new one
if (typingCoroutine != null)
{
StopCoroutine(typingCoroutine);
}
// Start typing the new text
typingCoroutine = StartCoroutine(TypeText());
}
private IEnumerator TypeText()
{
// Type each character one by one
foreach (char c in fullText)
{
textComponent.text += c;
yield return new WaitForSeconds(typingSpeed);
}
typingCoroutine = null; // Reset coroutine reference after finishing
}
// Optional method to speed up typing
public void SpeedUpTyping(float newSpeed)
{
typingSpeed = newSpeed;
}
}