using UnityEngine; public class GunThrower : Ratbot { public GameObject gun; public float throwSpeed; void Start() { SetVars(); InvokeRepeating( "ThrowGun", Random.Range(1, 3), Random.Range(1, 3) ); } void ThrowGun() { GameObject thrown = Instantiate(gun); thrown.GetComponent().AddRelativeForce(( transform.position - player.transform.position ).normalized * throwSpeed); thrown.GetComponent().damageStrength = damageStrength; } }