using UnityEngine; public class Sword : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { transform.rotation = Quaternion.Euler( new Vector3 (0, 0, Mathf.Atan2( Screen.height/2 - Input.mousePosition.y, Screen.width/2 - Input.mousePosition.x ) * Mathf.Rad2Deg + 135) ); } void Swing() { } }