# RatStabber ### Alright here's the vision - Player moves around, camera follows player - Enemies are rat bots - All have melee attacks - Some can throw guns - Some can actually fire guns (they are slower) - Fast fuckers - Minecraft creeper rats (explode) - You are defending the real rat - You attack with a sword - Damage scales with speed - Faithful to the original game, you get a new powerup every wave - More health - More base damage - More speed - Wider attack range - Farther attack range - Lower attack cooldown ### To implement - [x] Player that moves - [ ] Basic enemy - [ ] Enemy pathfinding - [ ] Health - [ ] Enemy takes health when touches - [ ] Enemy health bar - [ ] Sword that points to mouse cursor - [ ] Sword swings when click - [ ] Sword damages enemies in swing area - [ ] Wave spawns enemies - [ ] Detect when wave ends - [ ] Activate new waves on wave end - [ ] Powerup popup menu ### LORE After defeating the Paul bots, the rat improved upon the design to create the rat bots. However, the ratbots became evil for a reason and turned against the rat, taking his weapons as well. You have arrived to protect the rat until it can figure out a way to stop the now evil rat bots of its own creation.