using UnityEngine; public class AttackCooldown : MonoBehaviour { Teo player; UnityEngine.UI.Image bar; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent(); bar = GetComponent(); } // Update is called once per frame void Update() { Debug.Log(transform.position.x); //bar.x=200*(Time.fixedTime-player.lastAttackTime)/player.attackCooldownSeconds; } }