using UnityEngine; public class GameState : MonoBehaviour { public string state; public uint wave = 1; public GameObject ratbot; public GameObject shop; void Start() { OpenShop(); } // Update is called once per frame void Update() { if (GameObject.FindGameObjectsWithTag("Ratbot").Length == 0 && state == "WAVE") { NewWave(); } } void OpenShop() { state = "SHOP"; Instantiate(shop); } void CloseShop() { Destroy(GameObject.FindGameObjectWithTag("Shop")); NewWave(); } public void NewWave() { // Spawn ratbots around the player // Amount, health, and damage scale with waves state = "WAVE"; Vector3 playerPosition = GameObject.FindGameObjectWithTag("Player").transform.position; for (uint _ = 0; _ <= wave; _++) { GameObject newRatbot = Instantiate( ratbot, Random.insideUnitCircle.normalized*20, Quaternion.identity ); newRatbot.GetComponent().damageStrength = 5+wave*5; newRatbot.GetComponent().health = 5+wave*2; } wave++; } }