using UnityEngine; public class DistanceIndicator : MonoBehaviour { public float multiplier; Teo player; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { player= GameObject.FindGameObjectWithTag("Player").GetComponent(); } // Update is called once per frame void Update() { Debug.Log(player.swingDistance); transform.localScale = new Vector3 (player.swingDistance*multiplier, player.swingDistance*multiplier, 1); } }