Commit Graph

  • 7f7596e0c4 Explosion particles now awman ProtoSharkk 2024-11-03 22:13:01 -08:00
  • cbfd83e9e2 Merge branch 'main' into awman ProtoSharkk 2024-11-03 22:10:58 -08:00
  • 26f8a323d3 Merge pull request #11 from ProtoSharkk/dash main ProtoSharkk 2024-10-28 17:47:09 -07:00
  • 2c93456a19 Fast fuckers will run away on taking damage variants ProtoSharkk 2024-10-28 16:17:27 -07:00
  • f5d183322e Create Creeper prefab ProtoSharkk 2024-10-28 16:16:24 -07:00
  • 0c3b65aecc Merge branch 'main' into lore lore ProtoSharkk 2024-10-28 15:43:36 -07:00
  • 76a807f599 Create Creeper script ProtoSharkk 2024-10-28 15:39:01 -07:00
  • 7b15dbb593 Dashing into enemies creates a shockwave that pushes them away You don't take damage from this dash ProtoSharkk 2024-10-27 21:27:38 -07:00
  • 49937d80b5 We got fast fuckers now ProtoSharkk 2024-10-27 20:43:41 -07:00
  • 773a30a6b9 Move Gun.cs to Assets/Scripts C#/ ProtoSharkk 2024-10-27 20:01:23 -07:00
  • bd1090aabe Merge pull request #10 from ProtoSharkk/variants ProtoSharkk 2024-10-27 19:19:14 -07:00
  • 719ecf18aa Ratbots now spawn around player instead of around (0, 0) ProtoSharkk 2024-10-27 19:16:35 -07:00
  • 0865da7870 Destroy gun when out of view ProtoSharkk 2024-10-27 19:11:47 -07:00
  • 2908b53812 Past wave 3 a third of ratbots are gun throwers ProtoSharkk 2024-10-27 19:01:57 -07:00
  • e3a96303bc Guns spin and die and self destruct on impact ProtoSharkk 2024-10-27 18:30:18 -07:00
  • 73ab694f7c Guns travel towards player ProtoSharkk 2024-10-27 18:15:14 -07:00
  • 89953e7cd6 Create Gun thrower subclass of ratbot that spawns gun objects ProtoSharkk 2024-10-27 17:59:13 -07:00
  • 1e878b2b67 Update README.md Iazubi 2024-10-27 02:05:58 -07:00
  • 8f970dfbc2 Update README.md Iazubi 2024-10-27 02:01:45 -07:00
  • 8ee568a2f0 never let me cook again bro Iazubi 2024-10-27 01:53:02 -07:00
  • 58a60cbd0b CHANGED BACKGROUND COLOURS (SHOULD PUT THIS IN MAIN) Iazubi 2024-10-27 01:44:06 -07:00
  • 3ebf3b2022 Added GameObjects for selecting ANY chapter Iazubi 2024-10-27 01:00:49 -07:00
  • 67e9116a80 Merge branch 'main' into lore Iazubi 2024-10-27 00:33:57 -07:00
  • 77f507183d Merge pull request #9 from ProtoSharkk/mainMenu Iazubi 2024-10-27 00:33:21 -07:00
  • c50d56fb65 Merge pull request #8 from ProtoSharkk/stab Iazubi 2024-10-27 00:30:05 -07:00
  • 76f4ef93cd Testing Chapter 7 lore Iazubi 2024-10-27 00:23:26 -07:00
  • a22699423c More lore added Iazubi 2024-10-27 00:21:32 -07:00
  • 6f5114b495 Attack damage scales quadratic with time until at damageStrength ProtoSharkk 2024-10-27 00:18:18 -07:00
  • 9e55dd3fa3 Merge branch 'stab' into mainMenu mainMenu ProtoSharkk 2024-10-26 23:53:46 -07:00
  • 3dd0e0f439 Spam punish multiplier ProtoSharkk 2024-10-26 23:51:17 -07:00
  • 26d66b6c72 Started Finalizing Ch. 1 Iazubi 2024-10-26 23:39:07 -07:00
  • de3873f590 Apply multiplier to damage strength based on attack cooldown ProtoSharkk 2024-10-26 23:32:16 -07:00
  • e3c8dfcfa7 Use closest point instead of center Check if the closest point of an enemy is in range instead of checking the center ProtoSharkk 2024-10-26 22:46:03 -07:00
  • 4625b1c80d Merge branch 'main' into variants ProtoSharkk 2024-10-26 21:25:43 -07:00
  • ca280d700e Resolve merge conflicts from main menu ProtoSharkk 2024-10-26 21:25:03 -07:00
  • 93f055d99e a few text changes to push for now Iazubi 2024-10-26 20:11:42 -07:00
  • a37a025a3a Starting to Work on Ch.1 Iazubi 2024-10-26 19:58:13 -07:00
  • d702f87613 Added OST Iazubi 2024-10-26 19:33:06 -07:00
  • ab3d8bddeb Merge branch 'main' into variants ProtoSharkk 2024-10-26 18:30:19 -07:00
  • 1dc6b2f65d Merge pull request #7 from ProtoSharkk/mainMenu ProtoSharkk 2024-10-26 18:27:59 -07:00
  • c46ff21b7e Fix screen scaling in prequel ProtoSharkk 2024-10-26 18:18:17 -07:00
  • 93ce0ad656 ADDED BUILD SCENES FOR LORE Iazubi 2024-10-26 17:02:33 -07:00
  • fbacdc7592 Added Blank Chapters for Lore Iazubi 2024-10-26 02:58:22 -07:00
  • 6398bfd736 Added Music to all sections of game Iazubi 2024-10-26 02:55:43 -07:00
  • aeb6571372 Added the 8 lore buttons Iazubi 2024-10-26 02:22:12 -07:00
  • cb36c7d9c0 Increased Attack base range to 2 for testing and commented out ratbot null thing Iazubi 2024-10-26 01:23:56 -07:00
  • 8d5e7c1a18 Finished Main Menu (not lore) Iazubi 2024-10-25 18:17:09 -07:00
  • b555a98c8c Added Test Main Menu Music Iazubi 2024-10-25 17:52:27 -07:00
  • 4d667a2e5f added audio folder and renamed C# Scripts to Scripts C# Iazubi 2024-10-25 17:33:47 -07:00
  • 3b08467326 Transition from Lore to Main and vice versa Iazubi 2024-10-25 17:06:20 -07:00
  • 6288257854 Added Lore Page Scene Iazubi 2024-10-25 16:36:57 -07:00
  • 1c43a1cb20 Slight UI movements Iazubi 2024-10-25 16:24:17 -07:00
  • 33120cb9aa Background + Buttons Iazubi 2024-10-25 14:52:32 -07:00
  • f21ed7fc19 Pretty sure swinging works as intended now ProtoSharkk 2024-10-25 14:21:06 -07:00
  • 3c07d91ec8 Swing in correct direction ProtoSharkk 2024-10-25 14:02:48 -07:00
  • 18b5d96b79 Attack uses OverlapCastAll instead of CircleCastAll Swing is more accurate now ProtoSharkk 2024-10-25 13:24:47 -07:00
  • 2f8fbe8ce7 Move indicators below shop ProtoSharkk 2024-10-25 13:09:23 -07:00
  • 0f08a2d7d5 Enemy descriptions + removal of Teo sexy bots (README) Iazubi 2024-10-24 00:23:22 -07:00
  • a0e64256ef Pressing Save on Unity Iazubi 2024-10-23 23:49:17 -07:00
  • 0a4d0e9c86 Organization of Game Files Iazubi 2024-10-23 17:28:44 -07:00
  • 9494eb1e34 Rebalance movement speeds ProtoSharkk 2024-10-22 19:11:55 -07:00
  • 3bec4ee221 Improve attack cooldown and attack distance indicators ProtoSharkk 2024-10-22 18:11:03 -07:00
  • 1f5a8278da Merge pull request #5 from ProtoSharkk/movement ProtoSharkk 2024-10-22 17:57:09 -07:00
  • 4c518e9c55 Rework movement system to use deltaTime and GetAxisRaw ProtoSharkk 2024-10-22 17:56:20 -07:00
  • f844d05ed5 Fix shop not closing on buy item ProtoSharkk 2024-10-22 17:33:24 -07:00
  • 9ac56da613 Replace if ladders with switches and enums, shop easier to edit ProtoSharkk 2024-10-22 16:28:25 -07:00
  • 252ec7fd47 Merge pull request #4 from ProtoSharkk/distance ProtoSharkk 2024-10-22 13:26:52 -07:00
  • 5eb0da7503 Distance indicator fades out instead of disappearing ProtoSharkk 2024-10-22 13:20:38 -07:00
  • 40801e4df5 Spawn distance indicator on attack, destroy after 0.5s ProtoSharkk 2024-10-22 13:09:57 -07:00
  • 175dbbe7c5 Distance indicator is mostly accurate with a 2.8x scale multiplier ProtoSharkk 2024-10-22 13:02:35 -07:00
  • 80e63019ed Rework attack to properly use swingRange and swingDistance ProtoSharkk 2024-10-22 12:47:43 -07:00
  • 374355c291 Distance indicator size proportional to swingDistance (still not correct) ProtoSharkk 2024-10-22 01:47:16 -07:00
  • 23bab7a3e1 Distance indicator prefab and script White circle with radius player.swingDistance ProtoSharkk 2024-10-22 01:15:40 -07:00
  • c196ad0e3a Add range indicator png ProtoSharkk 2024-10-22 01:07:36 -07:00
  • 7be8e90d2a Improve dash feel/balance and fix z order ProtoSharkk 2024-10-22 00:22:05 -07:00
  • fb16f650ac Don't able to move while dashing Dash no longer feels like a ghost mode ProtoSharkk 2024-10-22 00:14:15 -07:00
  • a08cd01e11 Implement dash in a slightly more sensible way ProtoSharkk 2024-10-22 00:09:47 -07:00
  • 0c64c8dafc Rework movement system to not directly write velocity ProtoSharkk 2024-10-22 00:02:11 -07:00
  • f2912e3d53 Add dashVelocity when moving ProtoSharkk 2024-10-21 23:39:15 -07:00
  • 56dfcaf2aa Dash now goes in correct direction ProtoSharkk 2024-10-21 21:50:20 -07:00
  • 8f09d9ed7e Merge pull request #3 from ProtoSharkk/dash ProtoSharkk 2024-10-21 21:47:14 -07:00
  • b740935c7b Dash ability in working teleporty state ProtoSharkk 2024-10-21 21:46:25 -07:00
  • bc0e3cd2dc Up to date with main ProtoSharkk 2024-10-21 21:38:32 -07:00
  • 487d47924d Merge pull request #2 from ProtoSharkk/Backgroundtiles/screenscalewithdesktop ProtoSharkk 2024-10-21 21:35:23 -07:00
  • 940d1289c1 background and canvas scale t3333o 2024-10-21 21:33:28 -07:00
  • e36ef7cffa Merge pull request #1 from ProtoSharkk/attackCooldown ProtoSharkk 2024-10-21 20:59:42 -07:00
  • 1e3455b3a3 Attack cooldown indicator that grows below Teo ProtoSharkk 2024-10-21 20:58:28 -07:00
  • 1c1133463d README.md teo 2024-10-21 17:48:06 -07:00
  • 36b288b23c Attack cooldown bar below player (doesn't work yet) ProtoSharkk 2024-10-21 18:04:54 -07:00
  • 7a56638bda README.md teo 2024-10-21 17:48:06 -07:00
  • b784c9a3eb Attack cooldown works fr this time ProtoSharkk 2024-10-21 15:56:30 -07:00
  • bf1c9fe5da Attack cooldown works now ProtoSharkk 2024-10-21 15:27:29 -07:00
  • 31ad45d6bd Check things off checklist from previous commit ProtoSharkk 2024-10-20 20:34:24 -07:00
  • 4a0eee9c38 Made the shop upgrades work Click a shop upgrade to change its respective value and start a new wave ProtoSharkk 2024-10-20 20:28:27 -07:00
  • 256b9ba569 Initial framework for upgrade shop ProtoSharkk 2024-10-20 20:01:23 -07:00
  • c679a1f8a8 Update checklist with stab, health, wave system ProtoSharkk 2024-10-20 13:55:38 -07:00
  • fd6657047b Hopefully there's okay comments on things now ProtoSharkk 2024-10-20 02:47:43 -07:00
  • eb47adf2d2 Anchor health bar to bottom left ProtoSharkk 2024-10-20 02:35:32 -07:00
  • 1ce03803c4 Ratbots spawn randomly on circle around player ProtoSharkk 2024-10-20 01:38:27 -07:00
  • 81b0797774 Health system for ratbots, can now stab ratbots ProtoSharkk 2024-10-20 00:40:53 -07:00