Compare commits
7 Commits
| Author | SHA1 | Date | |
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| 0c3b65aecc | |||
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8ee568a2f0 | ||
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58a60cbd0b | ||
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3ebf3b2022 | ||
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67e9116a80 | ||
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76f4ef93cd | ||
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a22699423c |
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1239
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51
Assets/Scenes/LoreScenes/Chapter 7/TextChap7.cs
Normal file
51
Assets/Scenes/LoreScenes/Chapter 7/TextChap7.cs
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
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|
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|
public class TypewriterEffectCh7 : MonoBehaviour
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|
{
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|
public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
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|
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|
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|
private string fullText; // Full text to display
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|
private Coroutine typingCoroutine; // Coroutine to handle typing
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|
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||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
// Example of starting the effect
|
||||||
|
SetText("Teo, armed up to the teeth, readily faces Gryan Breen. This was the battle that would go down in history. Sword in hand, fully focused, He readies for the attack. It was do or die.\n\n\"Then let it be known that you are the first and last man to ever see my full strength, Teo.\"");
|
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|
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|
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|
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|
{
|
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|
fullText = text;
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textComponent.text = ""; // Clear current text
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|
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|
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|
{
|
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|
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|
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|
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|
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|
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{
|
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typingCoroutine = null; // Reset coroutine reference after finishing
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}
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|
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|
// Optional method to speed up typing
|
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|
public void SpeedUpTyping(float newSpeed)
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{
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typingSpeed = newSpeed;
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}
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2
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--- !u!4 &394755569
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11
Assets/Scenes/LoreScenes/toCh2.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh2.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh2 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh2()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter2");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh2.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh2.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: de1d1090b47cba949902aaf554cdd286
|
||||||
11
Assets/Scenes/LoreScenes/toCh3.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh3.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh3 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh3()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter3");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh3.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh3.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f2426e4451e89443b283f8755b591ee
|
||||||
11
Assets/Scenes/LoreScenes/toCh4.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh4.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh4 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh4()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter4");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh4.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh4.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc00c24c29f99884ea08fb9589d0b137
|
||||||
11
Assets/Scenes/LoreScenes/toCh5.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh5.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh5 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh5()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter5");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh5.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh5.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6277fefe34a01f74e961bf46090a0be4
|
||||||
11
Assets/Scenes/LoreScenes/toCh6.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh6.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh6 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh6()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter6");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh6.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh6.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b7b659f6809d6f946ae3eb4bd3394377
|
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11
Assets/Scenes/LoreScenes/toCh7.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh7.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh7 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh7()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter7");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh7.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh7.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a9852c58614949244839c49c4daaca29
|
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11
Assets/Scenes/LoreScenes/toCh8.cs
Normal file
11
Assets/Scenes/LoreScenes/toCh8.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ToCh8 : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Method to load the "Lore" scene
|
||||||
|
public void LoadCh8()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Chapter8");
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scenes/LoreScenes/toCh8.cs.meta
Normal file
2
Assets/Scenes/LoreScenes/toCh8.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 972e6fce751672d45872a906a9c1f943
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@@ -899,8 +899,8 @@ Camera:
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m_GameObject: {fileID: 860871536}
|
m_GameObject: {fileID: 860871536}
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|
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
|
m_GateFitMode: 2
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m_FOVAxisMode: 0
|
m_FOVAxisMode: 0
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@@ -1400,7 +1400,7 @@ RectTransform:
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m_GameObject: {fileID: 1621325360}
|
m_GameObject: {fileID: 1621325360}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 447492282}
|
m_Father: {fileID: 447492282}
|
||||||
|
|||||||
@@ -94,21 +94,9 @@ public class Teo : MonoBehaviour
|
|||||||
).normalized * dashDistance);
|
).normalized * dashDistance);
|
||||||
// Wait 0.2 seconds before ending the dash
|
// Wait 0.2 seconds before ending the dash
|
||||||
yield return new WaitForSeconds(0.2F);
|
yield return new WaitForSeconds(0.2F);
|
||||||
// Re enable collision and linearDamping after dash
|
// Re enable collision and linearDamping after dash complete
|
||||||
dashing = false;
|
dashing = false;
|
||||||
controller.linearDamping = 15;
|
|
||||||
// Push enemies away at end of dash
|
|
||||||
foreach (Collider2D hit in Physics2D.OverlapCircleAll(
|
|
||||||
transform.position, 3
|
|
||||||
)) {
|
|
||||||
if (hit.tag != "Ratbot") continue;
|
|
||||||
hit.GetComponent<Rigidbody2D>().AddRelativeForce(
|
|
||||||
(hit.transform.position - transform.position)
|
|
||||||
.normalized * dashDistance
|
|
||||||
);
|
|
||||||
}
|
|
||||||
// Don't take damage at end of dash
|
|
||||||
yield return new WaitForSeconds(0.2F);
|
|
||||||
collider.enabled = true;
|
collider.enabled = true;
|
||||||
|
controller.linearDamping = 15;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,25 +21,25 @@ EditorBuildSettings:
|
|||||||
path: Assets/Scenes/LoreScenes/Chapter 1/Chapter1.unity
|
path: Assets/Scenes/LoreScenes/Chapter 1/Chapter1.unity
|
||||||
guid: 580d469f6df80de45abc534557732f9f
|
guid: 580d469f6df80de45abc534557732f9f
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 2/Chapter 2.unity
|
path: Assets/Scenes/LoreScenes/Chapter 2/Chapter2.unity
|
||||||
guid: 91b375b41f7f04641a76992b976a4285
|
guid: 91b375b41f7f04641a76992b976a4285
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 3/Chapter 3.unity
|
path: Assets/Scenes/LoreScenes/Chapter 3/Chapter3.unity
|
||||||
guid: a64ebc35f77b7c04da00bb8467ee5eb0
|
guid: a64ebc35f77b7c04da00bb8467ee5eb0
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 4/Chapter 4.unity
|
path: Assets/Scenes/LoreScenes/Chapter 4/Chapter4.unity
|
||||||
guid: 2c53b3e3922eacb48a48737551e0d77d
|
guid: 2c53b3e3922eacb48a48737551e0d77d
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 5/Chapter 5.unity
|
path: Assets/Scenes/LoreScenes/Chapter 5/Chapter5.unity
|
||||||
guid: d54c774766d6a854c9295003d3382df1
|
guid: d54c774766d6a854c9295003d3382df1
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 6/Chapter 6.unity
|
path: Assets/Scenes/LoreScenes/Chapter 6/Chapter6.unity
|
||||||
guid: 73d5a0e5a25819b47a4d9d304f0c85b5
|
guid: 73d5a0e5a25819b47a4d9d304f0c85b5
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 7/Chapter 7.unity
|
path: Assets/Scenes/LoreScenes/Chapter 7/Chapter7.unity
|
||||||
guid: d2d69ae04b5e07b42a2c61663fd6ad9d
|
guid: d2d69ae04b5e07b42a2c61663fd6ad9d
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Chapter 8/Chapter 8.unity
|
path: Assets/Scenes/LoreScenes/Chapter 8/Chapter8.unity
|
||||||
guid: 923241cfbec2e844c92936db89fac8a1
|
guid: 923241cfbec2e844c92936db89fac8a1
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/LoreScenes/Secret Chapter/Secret Chapter.unity
|
path: Assets/Scenes/LoreScenes/Secret Chapter/Secret Chapter.unity
|
||||||
|
|||||||
16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 53
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
assetDefaultFramerate: 60
|
||||||
|
m_DefaultFrameRate: 60
|
||||||
Reference in New Issue
Block a user