Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7f7596e0c4 | |||
| cbfd83e9e2 | |||
| f5d183322e | |||
| 76a807f599 | |||
| 49937d80b5 | |||
| 773a30a6b9 |
BIN
Assets/Audio/Vows of the Sea (Instrumental Version).mp3
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BIN
Assets/Audio/Vows of the Sea (Instrumental Version).mp3
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Assets/Audio/Vows of the Sea (Instrumental Version).mp3.meta
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Assets/Audio/Vows of the Sea (Instrumental Version).mp3.meta
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Assets/Enemy/Creeper.prefab
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5162
Assets/Enemy/Creeper.prefab
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Assets/Enemy/FastFucker.prefab
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@@ -1,51 +0,0 @@
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using System.Collections;
|
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using UnityEngine;
|
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using TMPro;
|
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public class TypewriterEffectCh7 : MonoBehaviour
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{
|
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public TextMeshProUGUI textComponent; // Reference to the TextMeshProUGUI component
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public float typingSpeed = 0.05f; // Speed of the typing effect
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private string fullText; // Full text to display
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private Coroutine typingCoroutine; // Coroutine to handle typing
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public void Start()
|
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{
|
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// Example of starting the effect
|
|
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SetText("Teo, armed up to the teeth, readily faces Gryan Breen. This was the battle that would go down in history. Sword in hand, fully focused, He readies for the attack. It was do or die.\n\n\"Then let it be known that you are the first and last man to ever see my full strength, Teo.\"");
|
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}
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public void SetText(string text)
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{
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textComponent.text = ""; // Clear current text
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{
|
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StopCoroutine(typingCoroutine);
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}
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}
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private IEnumerator TypeText()
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{
|
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// Type each character one by one
|
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foreach (char c in fullText)
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{
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typingCoroutine = null; // Reset coroutine reference after finishing
|
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}
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// Optional method to speed up typing
|
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public void SpeedUpTyping(float newSpeed)
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{
|
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typingSpeed = newSpeed;
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: c3d2e5bc89d9c334aab19b87b3bcecb4
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218
Assets/Scenes/LoreScenes/Chapter 8/Chapter 8.unity
Normal file
218
Assets/Scenes/LoreScenes/Chapter 8/Chapter 8.unity
Normal file
@@ -0,0 +1,218 @@
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!4 &394755569
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 394755566}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 394755569}
|
||||||
@@ -284,8 +284,8 @@ Camera:
|
|||||||
m_GameObject: {fileID: 394755566}
|
m_GameObject: {fileID: 394755566}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_ClearFlags: 2
|
m_ClearFlags: 1
|
||||||
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
m_projectionMatrixMode: 1
|
m_projectionMatrixMode: 1
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||||||
m_GateFitMode: 2
|
m_GateFitMode: 2
|
||||||
m_FOVAxisMode: 0
|
m_FOVAxisMode: 0
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh2 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh2()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter2");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: de1d1090b47cba949902aaf554cdd286
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh3 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh3()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter3");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9f2426e4451e89443b283f8755b591ee
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh4 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh4()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter4");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: dc00c24c29f99884ea08fb9589d0b137
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh5 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh5()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter5");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6277fefe34a01f74e961bf46090a0be4
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh6 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh6()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter6");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b7b659f6809d6f946ae3eb4bd3394377
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh7 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh7()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter7");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a9852c58614949244839c49c4daaca29
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class ToCh8 : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Method to load the "Lore" scene
|
|
||||||
public void LoadCh8()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Chapter8");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 972e6fce751672d45872a906a9c1f943
|
|
||||||
@@ -681,8 +681,11 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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state: 0
|
state: 0
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wave: 0
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wave: 0
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ratbot: {fileID: 398740452138961375, guid: b1e1e6378fb12d47e989565896a737ef, type: 3}
|
|
||||||
shop: {fileID: 6569104281457075541, guid: c0d23b24c9c882ef89013998dab29dea, type: 3}
|
shop: {fileID: 6569104281457075541, guid: c0d23b24c9c882ef89013998dab29dea, type: 3}
|
||||||
|
ratbot: {fileID: 398740452138961375, guid: 5887eeeb7c78eb5c7bf46c5893fd4846, type: 3}
|
||||||
|
gunThrower: {fileID: 398740452138961375, guid: b1e1e6378fb12d47e989565896a737ef, type: 3}
|
||||||
|
fastFucker: {fileID: 7192111562784377269, guid: 2c67a9ffe3cbdc6989fcabe398ffd2dc, type: 3}
|
||||||
|
creeper: {fileID: 398740452138961375, guid: ffe7e66eebc0e53d993926c0304591da, type: 3}
|
||||||
--- !u!4 &745837569
|
--- !u!4 &745837569
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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|
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@@ -899,8 +899,8 @@ Camera:
|
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m_GameObject: {fileID: 860871536}
|
m_GameObject: {fileID: 860871536}
|
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m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_ClearFlags: 2
|
m_ClearFlags: 1
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
m_projectionMatrixMode: 1
|
m_projectionMatrixMode: 1
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||||||
m_GateFitMode: 2
|
m_GateFitMode: 2
|
||||||
m_FOVAxisMode: 0
|
m_FOVAxisMode: 0
|
||||||
@@ -1400,7 +1400,7 @@ RectTransform:
|
|||||||
m_GameObject: {fileID: 1621325360}
|
m_GameObject: {fileID: 1621325360}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 11.348959, y: 11.348959, z: 11.348959}
|
m_LocalScale: {x: 11.2, y: 11.2, z: 11.2}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 447492282}
|
m_Father: {fileID: 447492282}
|
||||||
|
|||||||
@@ -7,11 +7,15 @@ public class GameState : MonoBehaviour
|
|||||||
public GameObject shop;
|
public GameObject shop;
|
||||||
public GameObject ratbot;
|
public GameObject ratbot;
|
||||||
public GameObject gunThrower;
|
public GameObject gunThrower;
|
||||||
|
public GameObject fastFucker;
|
||||||
|
public GameObject creeper;
|
||||||
|
|
||||||
int[] counts = new int[2];
|
int[] counts = new int[4];
|
||||||
enum CountIndex : uint {
|
enum CountIndex : uint {
|
||||||
ratbot = 0,
|
ratbot = 0,
|
||||||
gunThrower = 1
|
gunThrower = 1,
|
||||||
|
fastFucker = 2,
|
||||||
|
creeper = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
@@ -52,6 +56,7 @@ public class GameState : MonoBehaviour
|
|||||||
for (uint _ = 0; _ <= wave; _++) {
|
for (uint _ = 0; _ <= wave; _++) {
|
||||||
GameObject newRatbot = Instantiate(
|
GameObject newRatbot = Instantiate(
|
||||||
SpawnRatbot(),
|
SpawnRatbot(),
|
||||||
|
// Spawn ratbots in a circle around the player
|
||||||
Random.insideUnitCircle.normalized*20
|
Random.insideUnitCircle.normalized*20
|
||||||
+ new Vector2 (
|
+ new Vector2 (
|
||||||
playerPosition.x,
|
playerPosition.x,
|
||||||
@@ -59,6 +64,8 @@ public class GameState : MonoBehaviour
|
|||||||
),
|
),
|
||||||
Quaternion.identity
|
Quaternion.identity
|
||||||
);
|
);
|
||||||
|
// Set ratbot damageStrength and health
|
||||||
|
// TODO: set speed
|
||||||
newRatbot.GetComponent<Ratbot>().damageStrength
|
newRatbot.GetComponent<Ratbot>().damageStrength
|
||||||
= 5+wave*5;
|
= 5+wave*5;
|
||||||
newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
|
newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
|
||||||
@@ -66,12 +73,26 @@ public class GameState : MonoBehaviour
|
|||||||
wave++;
|
wave++;
|
||||||
}
|
}
|
||||||
public GameObject SpawnRatbot() {
|
public GameObject SpawnRatbot() {
|
||||||
|
return creeper;
|
||||||
|
// TODO: Convert this mess into a switch case
|
||||||
if (counts[(uint)CountIndex.gunThrower] < wave/3
|
if (counts[(uint)CountIndex.gunThrower] < wave/3
|
||||||
&& wave > 3
|
&& wave > 2
|
||||||
) {
|
) {
|
||||||
counts[(uint)CountIndex.gunThrower]++;
|
counts[(uint)CountIndex.gunThrower]++;
|
||||||
return gunThrower;
|
return gunThrower;
|
||||||
}
|
}
|
||||||
|
if (counts[(uint)CountIndex.fastFucker] < wave/4
|
||||||
|
&& wave > 3
|
||||||
|
) {
|
||||||
|
counts[(uint)CountIndex.fastFucker]++;
|
||||||
|
return fastFucker;
|
||||||
|
}
|
||||||
|
if (counts[(uint)CountIndex.creeper] < wave/6
|
||||||
|
&& wave > 4
|
||||||
|
) {
|
||||||
|
counts[(uint)CountIndex.creeper]++;
|
||||||
|
return creeper;
|
||||||
|
}
|
||||||
return ratbot;
|
return ratbot;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
26
Assets/Scripts C#/Ratbots/Creeper.cs
Normal file
26
Assets/Scripts C#/Ratbots/Creeper.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Creeper : Ratbot
|
||||||
|
{
|
||||||
|
public GameObject particles;
|
||||||
|
float countdown;
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (Vector3.Distance(player.transform.position, transform.position) > 5) {
|
||||||
|
MoveTowardsPlayer(moveSpeed);
|
||||||
|
float newTime = countdown + Time.deltaTime;
|
||||||
|
countdown = Mathf.Min(newTime, 1);
|
||||||
|
} else {
|
||||||
|
countdown -= Time.deltaTime;
|
||||||
|
if (countdown < 0) Explode();
|
||||||
|
}
|
||||||
|
transform.GetChild(0).localScale = new Vector3 (countdown * 3.5F, 0.25F, 1);
|
||||||
|
}
|
||||||
|
void Explode() {
|
||||||
|
Destroy(gameObject);
|
||||||
|
Instantiate(particles);
|
||||||
|
if (Vector3.Distance(player.transform.position, transform.position) < 5) {
|
||||||
|
player.GetComponent<Teo>().health -= damageStrength;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts C#/Ratbots/Creeper.cs.meta
Normal file
2
Assets/Scripts C#/Ratbots/Creeper.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d23c0105448702c45b209f27f497780f
|
||||||
30
Assets/Scripts C#/Ratbots/FastFucker.cs
Normal file
30
Assets/Scripts C#/Ratbots/FastFucker.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class FastFucker : Ratbot
|
||||||
|
{
|
||||||
|
bool attack = true;
|
||||||
|
void Update() {
|
||||||
|
if (attack)
|
||||||
|
MoveTowardsPlayer(moveSpeed*3);
|
||||||
|
else
|
||||||
|
MoveAwayFromPlayer(moveSpeed);
|
||||||
|
}
|
||||||
|
void MoveAwayFromPlayer(float speed) {
|
||||||
|
controller.AddRelativeForce(
|
||||||
|
(transform.position - player.transform.position)
|
||||||
|
.normalized
|
||||||
|
*speed
|
||||||
|
*Time.deltaTime
|
||||||
|
);
|
||||||
|
}
|
||||||
|
new void OnCollisionStay2D (Collision2D collision) {
|
||||||
|
base.OnCollisionStay2D(collision);
|
||||||
|
StartCoroutine("RunAway");
|
||||||
|
}
|
||||||
|
IEnumerator RunAway() {
|
||||||
|
attack = false;
|
||||||
|
yield return new WaitForSeconds (1F);
|
||||||
|
attack = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts C#/Ratbots/FastFucker.cs.meta
Normal file
2
Assets/Scripts C#/Ratbots/FastFucker.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 07603fdf7ab38f05493e2a22ef5cae06
|
||||||
@@ -10,28 +10,33 @@ public class Ratbot : MonoBehaviour
|
|||||||
|
|
||||||
public static GameState gameState;
|
public static GameState gameState;
|
||||||
public static GameObject player;
|
public static GameObject player;
|
||||||
|
public Rigidbody2D controller;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
SetVars();
|
SetVars();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVars() {
|
public void SetVars() {
|
||||||
|
controller = GetComponent<Rigidbody2D>();
|
||||||
// Set gameState and player objects
|
// Set gameState and player objects
|
||||||
player = GameObject.FindGameObjectWithTag("Player");
|
player = GameObject.FindGameObjectWithTag("Player");
|
||||||
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
|
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
MoveTowardsPlayer();
|
MoveTowardsPlayer(moveSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveTowardsPlayer() {
|
public void MoveTowardsPlayer(float speed) {
|
||||||
Rigidbody2D controller = GetComponent<Rigidbody2D>();
|
controller.AddRelativeForce(
|
||||||
Vector2 direction = (player.transform.position - transform.position).normalized;
|
(player.transform.position - transform.position)
|
||||||
controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime);
|
.normalized
|
||||||
|
*speed
|
||||||
|
*Time.deltaTime
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionStay2D(Collision2D collision) {
|
public virtual void OnCollisionStay2D(Collision2D collision) {
|
||||||
// Deal damage when colliding with the player on a 0.5 second cooldown
|
// Deal damage when colliding with the player on a 0.5 second cooldown
|
||||||
if (collision.gameObject.tag != "Player") return;
|
if (collision.gameObject.tag != "Player") return;
|
||||||
if (lastDamageTime > Time.fixedTime-damageTimeoutSeconds) return;
|
if (lastDamageTime > Time.fixedTime-damageTimeoutSeconds) return;
|
||||||
|
|||||||
@@ -21,25 +21,25 @@ EditorBuildSettings:
|
|||||||
path: Assets/Scenes/LoreScenes/Chapter 1/Chapter1.unity
|
path: Assets/Scenes/LoreScenes/Chapter 1/Chapter1.unity
|
||||||
guid: 580d469f6df80de45abc534557732f9f
|
guid: 580d469f6df80de45abc534557732f9f
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
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Reference in New Issue
Block a user