Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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26f8a323d3 | ||
| 7b15dbb593 |
File diff suppressed because it is too large
Load Diff
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shop: {fileID: 6569104281457075541, guid: c0d23b24c9c882ef89013998dab29dea, type: 3}
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shop: {fileID: 6569104281457075541, guid: c0d23b24c9c882ef89013998dab29dea, type: 3}
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creeper: {fileID: 398740452138961375, guid: ffe7e66eebc0e53d993926c0304591da, type: 3}
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@@ -7,15 +7,11 @@ public class GameState : MonoBehaviour
|
|||||||
public GameObject shop;
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public GameObject shop;
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||||||
public GameObject ratbot;
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public GameObject ratbot;
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||||||
public GameObject gunThrower;
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public GameObject gunThrower;
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||||||
public GameObject fastFucker;
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||||||
public GameObject creeper;
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||||||
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||||||
int[] counts = new int[4];
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int[] counts = new int[2];
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||||||
enum CountIndex : uint {
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enum CountIndex : uint {
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||||||
ratbot = 0,
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ratbot = 0,
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||||||
gunThrower = 1,
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gunThrower = 1
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||||||
fastFucker = 2,
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||||||
creeper = 3
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||||||
}
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}
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||||||
|
|
||||||
void Start() {
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void Start() {
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||||||
@@ -56,7 +52,6 @@ public class GameState : MonoBehaviour
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|||||||
for (uint _ = 0; _ <= wave; _++) {
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for (uint _ = 0; _ <= wave; _++) {
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||||||
GameObject newRatbot = Instantiate(
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GameObject newRatbot = Instantiate(
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||||||
SpawnRatbot(),
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SpawnRatbot(),
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||||||
// Spawn ratbots in a circle around the player
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||||||
Random.insideUnitCircle.normalized*20
|
Random.insideUnitCircle.normalized*20
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||||||
+ new Vector2 (
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+ new Vector2 (
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||||||
playerPosition.x,
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playerPosition.x,
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||||||
@@ -64,8 +59,6 @@ public class GameState : MonoBehaviour
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|||||||
),
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),
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||||||
Quaternion.identity
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Quaternion.identity
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||||||
);
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);
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||||||
// Set ratbot damageStrength and health
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||||||
// TODO: set speed
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||||||
newRatbot.GetComponent<Ratbot>().damageStrength
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newRatbot.GetComponent<Ratbot>().damageStrength
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||||||
= 5+wave*5;
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= 5+wave*5;
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||||||
newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
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newRatbot.GetComponent<Ratbot>().health = 5+wave*2;
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||||||
@@ -73,26 +66,12 @@ public class GameState : MonoBehaviour
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|||||||
wave++;
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wave++;
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||||||
}
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}
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||||||
public GameObject SpawnRatbot() {
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public GameObject SpawnRatbot() {
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||||||
return creeper;
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||||||
// TODO: Convert this mess into a switch case
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||||||
if (counts[(uint)CountIndex.gunThrower] < wave/3
|
if (counts[(uint)CountIndex.gunThrower] < wave/3
|
||||||
&& wave > 2
|
&& wave > 3
|
||||||
) {
|
) {
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||||||
counts[(uint)CountIndex.gunThrower]++;
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counts[(uint)CountIndex.gunThrower]++;
|
||||||
return gunThrower;
|
return gunThrower;
|
||||||
}
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}
|
||||||
if (counts[(uint)CountIndex.fastFucker] < wave/4
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||||||
&& wave > 3
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||||||
) {
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||||||
counts[(uint)CountIndex.fastFucker]++;
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||||||
return fastFucker;
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||||||
}
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||||||
if (counts[(uint)CountIndex.creeper] < wave/6
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||||||
&& wave > 4
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||||||
) {
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||||||
counts[(uint)CountIndex.creeper]++;
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||||||
return creeper;
|
|
||||||
}
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||||||
return ratbot;
|
return ratbot;
|
||||||
}
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}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,26 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
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|
||||||
public class Creeper : Ratbot
|
|
||||||
{
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|
||||||
public GameObject particles;
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|
||||||
float countdown;
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|
||||||
|
|
||||||
void Update() {
|
|
||||||
if (Vector3.Distance(player.transform.position, transform.position) > 5) {
|
|
||||||
MoveTowardsPlayer(moveSpeed);
|
|
||||||
float newTime = countdown + Time.deltaTime;
|
|
||||||
countdown = Mathf.Min(newTime, 1);
|
|
||||||
} else {
|
|
||||||
countdown -= Time.deltaTime;
|
|
||||||
if (countdown < 0) Explode();
|
|
||||||
}
|
|
||||||
transform.GetChild(0).localScale = new Vector3 (countdown * 3.5F, 0.25F, 1);
|
|
||||||
}
|
|
||||||
void Explode() {
|
|
||||||
Destroy(gameObject);
|
|
||||||
Instantiate(particles);
|
|
||||||
if (Vector3.Distance(player.transform.position, transform.position) < 5) {
|
|
||||||
player.GetComponent<Teo>().health -= damageStrength;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
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||||||
guid: d23c0105448702c45b209f27f497780f
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class FastFucker : Ratbot
|
|
||||||
{
|
|
||||||
bool attack = true;
|
|
||||||
void Update() {
|
|
||||||
if (attack)
|
|
||||||
MoveTowardsPlayer(moveSpeed*3);
|
|
||||||
else
|
|
||||||
MoveAwayFromPlayer(moveSpeed);
|
|
||||||
}
|
|
||||||
void MoveAwayFromPlayer(float speed) {
|
|
||||||
controller.AddRelativeForce(
|
|
||||||
(transform.position - player.transform.position)
|
|
||||||
.normalized
|
|
||||||
*speed
|
|
||||||
*Time.deltaTime
|
|
||||||
);
|
|
||||||
}
|
|
||||||
new void OnCollisionStay2D (Collision2D collision) {
|
|
||||||
base.OnCollisionStay2D(collision);
|
|
||||||
StartCoroutine("RunAway");
|
|
||||||
}
|
|
||||||
IEnumerator RunAway() {
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|
||||||
attack = false;
|
|
||||||
yield return new WaitForSeconds (1F);
|
|
||||||
attack = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
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guid: 07603fdf7ab38f05493e2a22ef5cae06
|
|
||||||
@@ -10,33 +10,28 @@ public class Ratbot : MonoBehaviour
|
|||||||
|
|
||||||
public static GameState gameState;
|
public static GameState gameState;
|
||||||
public static GameObject player;
|
public static GameObject player;
|
||||||
public Rigidbody2D controller;
|
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
SetVars();
|
SetVars();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVars() {
|
public void SetVars() {
|
||||||
controller = GetComponent<Rigidbody2D>();
|
|
||||||
// Set gameState and player objects
|
// Set gameState and player objects
|
||||||
player = GameObject.FindGameObjectWithTag("Player");
|
player = GameObject.FindGameObjectWithTag("Player");
|
||||||
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
|
gameState = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameState>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
MoveTowardsPlayer(moveSpeed);
|
MoveTowardsPlayer();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveTowardsPlayer(float speed) {
|
public void MoveTowardsPlayer() {
|
||||||
controller.AddRelativeForce(
|
Rigidbody2D controller = GetComponent<Rigidbody2D>();
|
||||||
(player.transform.position - transform.position)
|
Vector2 direction = (player.transform.position - transform.position).normalized;
|
||||||
.normalized
|
controller.AddRelativeForce(direction*moveSpeed*Time.deltaTime);
|
||||||
*speed
|
|
||||||
*Time.deltaTime
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnCollisionStay2D(Collision2D collision) {
|
void OnCollisionStay2D(Collision2D collision) {
|
||||||
// Deal damage when colliding with the player on a 0.5 second cooldown
|
// Deal damage when colliding with the player on a 0.5 second cooldown
|
||||||
if (collision.gameObject.tag != "Player") return;
|
if (collision.gameObject.tag != "Player") return;
|
||||||
if (lastDamageTime > Time.fixedTime-damageTimeoutSeconds) return;
|
if (lastDamageTime > Time.fixedTime-damageTimeoutSeconds) return;
|
||||||
|
|||||||
@@ -94,9 +94,21 @@ public class Teo : MonoBehaviour
|
|||||||
).normalized * dashDistance);
|
).normalized * dashDistance);
|
||||||
// Wait 0.2 seconds before ending the dash
|
// Wait 0.2 seconds before ending the dash
|
||||||
yield return new WaitForSeconds(0.2F);
|
yield return new WaitForSeconds(0.2F);
|
||||||
// Re enable collision and linearDamping after dash complete
|
// Re enable collision and linearDamping after dash
|
||||||
dashing = false;
|
dashing = false;
|
||||||
collider.enabled = true;
|
|
||||||
controller.linearDamping = 15;
|
controller.linearDamping = 15;
|
||||||
|
// Push enemies away at end of dash
|
||||||
|
foreach (Collider2D hit in Physics2D.OverlapCircleAll(
|
||||||
|
transform.position, 3
|
||||||
|
)) {
|
||||||
|
if (hit.tag != "Ratbot") continue;
|
||||||
|
hit.GetComponent<Rigidbody2D>().AddRelativeForce(
|
||||||
|
(hit.transform.position - transform.position)
|
||||||
|
.normalized * dashDistance
|
||||||
|
);
|
||||||
|
}
|
||||||
|
// Don't take damage at end of dash
|
||||||
|
yield return new WaitForSeconds(0.2F);
|
||||||
|
collider.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user