Iazubi
cb36c7d9c0
Increased Attack base range to 2 for testing and commented out ratbot null thing
2024-10-26 01:23:56 -07:00
Iazubi
8d5e7c1a18
Finished Main Menu (not lore)
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Main Menu works properly and Smoothly transitions into the lore or main game.
2024-10-25 18:17:09 -07:00
Iazubi
b555a98c8c
Added Test Main Menu Music
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Music Addition
2024-10-25 17:52:27 -07:00
Iazubi
4d667a2e5f
added audio folder and renamed C# Scripts to Scripts C#
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hi
2024-10-25 17:33:47 -07:00
Iazubi
3b08467326
Transition from Lore to Main and vice versa
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Bottom left buttons transitions to the lore page and vice versa
2024-10-25 17:06:20 -07:00
Iazubi
6288257854
Added Lore Page Scene
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no desc needed
2024-10-25 16:36:57 -07:00
Iazubi
1c43a1cb20
Slight UI movements
2024-10-25 16:24:17 -07:00
Iazubi
33120cb9aa
Background + Buttons
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Added Background Image to Main Menu and added Buttons to enter or leave the game.
2024-10-25 14:52:32 -07:00
18b5d96b79
Attack uses OverlapCastAll instead of CircleCastAll
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Swing is more accurate now
2024-10-25 13:24:47 -07:00
2f8fbe8ce7
Move indicators below shop
2024-10-25 13:09:23 -07:00
Iazubi
0f08a2d7d5
Enemy descriptions + removal of Teo sexy bots (README)
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Added ideas for enemy types, and some UI things that I hopefully wanna be able to figure out and learn...
2024-10-24 00:23:22 -07:00
Iazubi
a0e64256ef
Pressing Save on Unity
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I didn't press save on unity by accident because we all had to go but hopefully this is the right changes Paul 😭
2024-10-23 23:49:17 -07:00
Iazubi
0a4d0e9c86
Organization of Game Files
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Created folder for C# files, player, and enemy so it's a little cleaner...
2024-10-23 17:28:44 -07:00
9494eb1e34
Rebalance movement speeds
2024-10-22 19:11:55 -07:00
3bec4ee221
Improve attack cooldown and attack distance indicators
2024-10-22 18:11:03 -07:00
ProtoSharkk
1f5a8278da
Merge pull request #5 from ProtoSharkk/movement
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Rework movement system to use deltaTime and GetAxisRaw
2024-10-22 17:57:09 -07:00
4c518e9c55
Rework movement system to use deltaTime and GetAxisRaw
2024-10-22 17:56:20 -07:00
f844d05ed5
Fix shop not closing on buy item
2024-10-22 17:33:24 -07:00
9ac56da613
Replace if ladders with switches and enums, shop easier to edit
2024-10-22 16:28:25 -07:00
ProtoSharkk
252ec7fd47
Merge pull request #4 from ProtoSharkk/distance
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Add distance indicator
2024-10-22 13:26:52 -07:00
5eb0da7503
Distance indicator fades out instead of disappearing
2024-10-22 13:20:38 -07:00
40801e4df5
Spawn distance indicator on attack, destroy after 0.5s
2024-10-22 13:09:57 -07:00
175dbbe7c5
Distance indicator is mostly accurate with a 2.8x scale multiplier
2024-10-22 13:02:35 -07:00
80e63019ed
Rework attack to properly use swingRange and swingDistance
2024-10-22 12:47:43 -07:00
374355c291
Distance indicator size proportional to swingDistance (still not correct)
2024-10-22 01:47:16 -07:00
23bab7a3e1
Distance indicator prefab and script
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White circle with radius player.swingDistance
2024-10-22 01:17:02 -07:00
c196ad0e3a
Add range indicator png
2024-10-22 01:07:36 -07:00
7be8e90d2a
Improve dash feel/balance and fix z order
2024-10-22 00:22:05 -07:00
fb16f650ac
Don't able to move while dashing
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Dash no longer feels like a ghost mode
2024-10-22 00:14:15 -07:00
a08cd01e11
Implement dash in a slightly more sensible way
2024-10-22 00:09:47 -07:00
0c64c8dafc
Rework movement system to not directly write velocity
2024-10-22 00:02:11 -07:00
f2912e3d53
Add dashVelocity when moving
2024-10-21 23:39:15 -07:00
56dfcaf2aa
Dash now goes in correct direction
2024-10-21 21:50:20 -07:00
ProtoSharkk
8f09d9ed7e
Merge pull request #3 from ProtoSharkk/dash
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Dash ability in working teleporty state
2024-10-21 21:47:14 -07:00
b740935c7b
Dash ability in working teleporty state
2024-10-21 21:46:25 -07:00
bc0e3cd2dc
Up to date with main
2024-10-21 21:38:32 -07:00
ProtoSharkk
487d47924d
Merge pull request #2 from ProtoSharkk/Backgroundtiles/screenscalewithdesktop
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background and canvas scale
2024-10-21 21:35:23 -07:00
t3333o
940d1289c1
background and canvas scale
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I added background tiler script which spawns a prefab of a gameobject with a sprite renderer which contains a jpeg of a tiled floor Paul sent me through discord. Then I changed the scale settings for the ui and the shop ui so that it scales with the screen size of the user (its set to align to 1920 by 1080)
2024-10-21 21:33:28 -07:00
ProtoSharkk
e36ef7cffa
Merge pull request #1 from ProtoSharkk/attackCooldown
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Attack cooldown indicator
2024-10-21 20:59:42 -07:00
1e3455b3a3
Attack cooldown indicator that grows below Teo
2024-10-21 20:58:28 -07:00
teo
1c1133463d
README.md
2024-10-21 18:15:16 -07:00
36b288b23c
Attack cooldown bar below player (doesn't work yet)
2024-10-21 18:04:54 -07:00
teo
7a56638bda
README.md
2024-10-21 17:48:06 -07:00
b784c9a3eb
Attack cooldown works fr this time
2024-10-21 15:56:30 -07:00
bf1c9fe5da
Attack cooldown works now
2024-10-21 15:27:29 -07:00
31ad45d6bd
Check things off checklist from previous commit
2024-10-20 20:34:24 -07:00
4a0eee9c38
Made the shop upgrades work
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Click a shop upgrade to change its respective value and start a new wave
2024-10-20 20:28:27 -07:00
256b9ba569
Initial framework for upgrade shop
2024-10-20 20:01:23 -07:00
c679a1f8a8
Update checklist with stab, health, wave system
2024-10-20 13:55:38 -07:00
fd6657047b
Hopefully there's okay comments on things now
2024-10-20 02:47:43 -07:00