Commit Graph

88 Commits

Author SHA1 Message Date
Iazubi
c50d56fb65 Merge pull request #8 from ProtoSharkk/stab
Rework attacking
2024-10-27 00:30:05 -07:00
6f5114b495 Attack damage scales quadratic with time until at damageStrength 2024-10-27 00:18:18 -07:00
3dd0e0f439 Spam punish multiplier 2024-10-26 23:51:17 -07:00
de3873f590 Apply multiplier to damage strength based on attack cooldown 2024-10-26 23:32:16 -07:00
e3c8dfcfa7 Use closest point instead of center
Check if the closest point of an enemy is in range instead of checking
the center
2024-10-26 22:46:03 -07:00
4625b1c80d Merge branch 'main' into variants 2024-10-26 21:25:43 -07:00
ca280d700e Resolve merge conflicts from main menu 2024-10-26 21:25:03 -07:00
Iazubi
d702f87613 Added OST
Also fixed alignment of Prequel lore
2024-10-26 19:33:06 -07:00
ab3d8bddeb Merge branch 'main' into variants 2024-10-26 18:30:19 -07:00
ProtoSharkk
1dc6b2f65d Merge pull request #7 from ProtoSharkk/mainMenu
Creating Main Menu and Lore Page, improving shop menu.
2024-10-26 18:27:59 -07:00
c46ff21b7e Fix screen scaling in prequel 2024-10-26 18:18:17 -07:00
Iazubi
93ce0ad656 ADDED BUILD SCENES FOR LORE
The project now knows there are lots of new scenes
2024-10-26 17:02:33 -07:00
Iazubi
fbacdc7592 Added Blank Chapters for Lore
The Chapters are Empty Scenes For Now
2024-10-26 02:58:22 -07:00
Iazubi
6398bfd736 Added Music to all sections of game
no lore inserted yet
2024-10-26 02:55:43 -07:00
Iazubi
aeb6571372 Added the 8 lore buttons
Same as title
2024-10-26 02:22:12 -07:00
Iazubi
cb36c7d9c0 Increased Attack base range to 2 for testing and commented out ratbot null thing 2024-10-26 01:23:56 -07:00
Iazubi
8d5e7c1a18 Finished Main Menu (not lore)
Main Menu works properly and Smoothly transitions into the lore or main game.
2024-10-25 18:17:09 -07:00
Iazubi
b555a98c8c Added Test Main Menu Music
Music Addition
2024-10-25 17:52:27 -07:00
Iazubi
4d667a2e5f added audio folder and renamed C# Scripts to Scripts C#
hi
2024-10-25 17:33:47 -07:00
Iazubi
3b08467326 Transition from Lore to Main and vice versa
Bottom left buttons transitions to the lore page and vice versa
2024-10-25 17:06:20 -07:00
Iazubi
6288257854 Added Lore Page Scene
no desc needed
2024-10-25 16:36:57 -07:00
Iazubi
1c43a1cb20 Slight UI movements 2024-10-25 16:24:17 -07:00
Iazubi
33120cb9aa Background + Buttons
Added Background Image to Main Menu and added Buttons to enter or leave the game.
2024-10-25 14:52:32 -07:00
f21ed7fc19 Pretty sure swinging works as intended now 2024-10-25 14:21:06 -07:00
3c07d91ec8 Swing in correct direction 2024-10-25 14:03:41 -07:00
18b5d96b79 Attack uses OverlapCastAll instead of CircleCastAll
Swing is more accurate now
2024-10-25 13:24:47 -07:00
2f8fbe8ce7 Move indicators below shop 2024-10-25 13:09:23 -07:00
Iazubi
0f08a2d7d5 Enemy descriptions + removal of Teo sexy bots (README)
Added ideas for enemy types, and some UI things that I hopefully wanna be able to figure out and learn...
2024-10-24 00:23:22 -07:00
Iazubi
a0e64256ef Pressing Save on Unity
I didn't press save on unity by accident because we all had to go but hopefully this is the right changes Paul 😭
2024-10-23 23:49:17 -07:00
Iazubi
0a4d0e9c86 Organization of Game Files
Created folder for C# files, player, and enemy so it's a little cleaner...
2024-10-23 17:28:44 -07:00
9494eb1e34 Rebalance movement speeds 2024-10-22 19:11:55 -07:00
3bec4ee221 Improve attack cooldown and attack distance indicators 2024-10-22 18:11:03 -07:00
ProtoSharkk
1f5a8278da Merge pull request #5 from ProtoSharkk/movement
Rework movement system to use deltaTime and GetAxisRaw
2024-10-22 17:57:09 -07:00
4c518e9c55 Rework movement system to use deltaTime and GetAxisRaw 2024-10-22 17:56:20 -07:00
f844d05ed5 Fix shop not closing on buy item 2024-10-22 17:33:24 -07:00
9ac56da613 Replace if ladders with switches and enums, shop easier to edit 2024-10-22 16:28:25 -07:00
ProtoSharkk
252ec7fd47 Merge pull request #4 from ProtoSharkk/distance
Add distance indicator
2024-10-22 13:26:52 -07:00
5eb0da7503 Distance indicator fades out instead of disappearing 2024-10-22 13:20:38 -07:00
40801e4df5 Spawn distance indicator on attack, destroy after 0.5s 2024-10-22 13:09:57 -07:00
175dbbe7c5 Distance indicator is mostly accurate with a 2.8x scale multiplier 2024-10-22 13:02:35 -07:00
80e63019ed Rework attack to properly use swingRange and swingDistance 2024-10-22 12:47:43 -07:00
374355c291 Distance indicator size proportional to swingDistance (still not correct) 2024-10-22 01:47:16 -07:00
23bab7a3e1 Distance indicator prefab and script
White circle with radius player.swingDistance
2024-10-22 01:17:02 -07:00
c196ad0e3a Add range indicator png 2024-10-22 01:07:36 -07:00
7be8e90d2a Improve dash feel/balance and fix z order 2024-10-22 00:22:05 -07:00
fb16f650ac Don't able to move while dashing
Dash no longer feels like a ghost mode
2024-10-22 00:14:15 -07:00
a08cd01e11 Implement dash in a slightly more sensible way 2024-10-22 00:09:47 -07:00
0c64c8dafc Rework movement system to not directly write velocity 2024-10-22 00:02:11 -07:00
f2912e3d53 Add dashVelocity when moving 2024-10-21 23:39:15 -07:00
56dfcaf2aa Dash now goes in correct direction 2024-10-21 21:50:20 -07:00