Commit Graph

9 Commits

Author SHA1 Message Date
18b5d96b79 Attack uses OverlapCastAll instead of CircleCastAll
Swing is more accurate now
2024-10-25 13:24:47 -07:00
2f8fbe8ce7 Move indicators below shop 2024-10-25 13:09:23 -07:00
Iazubi
a0e64256ef Pressing Save on Unity
I didn't press save on unity by accident because we all had to go but hopefully this is the right changes Paul 😭
2024-10-23 23:49:17 -07:00
4c518e9c55 Rework movement system to use deltaTime and GetAxisRaw 2024-10-22 17:56:20 -07:00
9ac56da613 Replace if ladders with switches and enums, shop easier to edit 2024-10-22 16:28:25 -07:00
t3333o
940d1289c1 background and canvas scale
I added background tiler script which spawns a prefab of a gameobject with a sprite renderer which contains a jpeg of a tiled floor Paul sent me through discord. Then I changed the scale settings for the ui and the shop ui so that it scales with the screen size of the user (its set to align to 1920 by 1080)
2024-10-21 21:33:28 -07:00
bf1c9fe5da Attack cooldown works now 2024-10-21 15:27:29 -07:00
4a0eee9c38 Made the shop upgrades work
Click a shop upgrade to change its respective value and start a new wave
2024-10-20 20:28:27 -07:00
256b9ba569 Initial framework for upgrade shop 2024-10-20 20:01:23 -07:00