15 Commits
Author SHA1 Message Date
chlorospingus 2c93456a19 Fast fuckers will run away on taking damage 2024-10-28 16:17:27 -07:00
chlorospingus 49937d80b5 We got fast fuckers now 2024-10-27 20:56:20 -07:00
chlorospingus 773a30a6b9 Move Gun.cs to Assets/Scripts C#/ 2024-10-27 20:01:23 -07:00
chlorospingus 719ecf18aa Ratbots now spawn around player instead of around (0, 0) 2024-10-27 19:16:35 -07:00
chlorospingus 2908b53812 Past wave 3 a third of ratbots are gun throwers 2024-10-27 19:01:57 -07:00
chlorospingus 73ab694f7c Guns travel towards player 2024-10-27 18:15:14 -07:00
chlorospingus 89953e7cd6 Create Gun thrower subclass of ratbot that spawns gun objects 2024-10-27 17:59:13 -07:00
chlorospingus 6f5114b495 Attack damage scales quadratic with time until at damageStrength 2024-10-27 00:18:18 -07:00
chlorospingus 3dd0e0f439 Spam punish multiplier 2024-10-26 23:51:17 -07:00
chlorospingus de3873f590 Apply multiplier to damage strength based on attack cooldown 2024-10-26 23:32:16 -07:00
chlorospingus e3c8dfcfa7 Use closest point instead of center
Check if the closest point of an enemy is in range instead of checking
the center
2024-10-26 22:46:03 -07:00
chlorospingus ca280d700e Resolve merge conflicts from main menu 2024-10-26 21:25:03 -07:00
chlorospingus ab3d8bddeb Merge branch 'main' into variants 2024-10-26 18:30:19 -07:00
Iazubi cb36c7d9c0 Increased Attack base range to 2 for testing and commented out ratbot null thing 2024-10-26 01:23:56 -07:00
Iazubi 4d667a2e5f added audio folder and renamed C# Scripts to Scripts C#
hi
2024-10-25 17:33:47 -07:00